UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM
CURRENT REPORT
Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934
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(Address of principal executive offices, including Zip Code) |
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(Former name or former address, if changed since last report)
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:
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Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) |
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Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) |
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Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) |
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Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) |
Securities registered pursuant to Section 12(b) of the Act:
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Name of each exchange on which registered |
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Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§ 230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§ 240.12b-2 of this chapter).
Emerging growth company
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐
Item 2.02 Results of Operations and Financial Condition
On August 3, 2021, Corsair Gaming, Inc. (“Corsair” or the “Company”) issued a press release announcing certain of its financial results for the quarter ended June 30, 2021. The full text of the press release is furnished as Exhibit 99.1 to this Current Report on Form 8-K. Attached hereto as Exhibit 99.2 is a presentation regarding the Company's fiscal quarter ended June 30, 2021.
Item 9.01 Financial Statements and Exhibits.
(d) Exhibits.
Exhibit Number |
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Description |
99.1 |
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99.2 |
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104 |
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Cover Page Interactive Data File (embedded within the Inline XBRL document) |
The information in this Current Report on Form 8-K and the Exhibit 99.1 and Exhibit 99.2 attached hereto shall not be deemed to be “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended, or otherwise subject to the liabilities of Sections 11 and 12(a)(2) of the Securities Act of 1933, as amended. The information contained herein and in the accompanying exhibit shall not be incorporated by reference into any filing with the U.S. Securities and Exchange Commission made by Corsair Gaming, Inc., whether made before or after the date hereof, regardless of any general incorporation language in such filing.
1
SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, as amended, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
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CORSAIR GAMING, INC. |
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Date: August 3, 2021 |
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By: |
/s/ Michael G. Potter |
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Michael G. Potter |
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Chief Financial Officer (Principal Financial Officer) |
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Exhibit 99.1
Corsair Gaming Reports Second Quarter 2021 Financial Results
Reports Record Second Quarter Revenue and Profit
FREMONT, CA, August 3, 2021 – Corsair Gaming, Inc. (NASDAQ:CRSR) (“Corsair”), a leading global provider and innovator of high-performance gear for gamers and content creators, today announced financial results for the second quarter ended June 30, 2021.
Second Quarter 2021 Highlights
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Net revenue was $472.9 million, an increase of 24.3% year-over-year. Gamer and creator peripherals segment net revenue was $155.2 million, an increase of 40.9% year-over-year. Gaming components and systems segment net revenue was $317.7 million, an increase of 17.6% year-over-year. |
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Gross profit was $130.4 million, an increase of 24.1% year-over-year, with gross margin of 27.6%, flat year-over-year. Gamer and creator peripherals segment gross profit was $54.6 million, an increase of 41.0% year-over-year. Gaming components and systems segment gross profit was $75.7 million, an increase of 14.2% year-over-year. |
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Operating income was $34.7 million, a decrease of 4.7% year-over-year. |
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Adjusted operating income was $49.3 million, an increase of 3.9% year-over-year. |
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Net income was $27.7 million, or $0.28 per diluted share, compared to net income of $22.6 million in the same period last year, or $0.26 per diluted share. |
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Adjusted net income was $35.7 million, or $0.36 per diluted share, compared to adjusted net income of $32.3 million in the same period last year, or $0.37 per diluted share. |
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Adjusted EBITDA was $51.6 million, an increase of 4.0% year-over-year, with adjusted EBITDA margin of 10.9%, a decrease of 210 basis points year-over-year. |
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As of June 30, 2021, we had cash and restricted cash of $138.6 million, $48.6 million capacity under our revolving credit facility and total long-term debt of $270.0 million. |
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Cash flows from operations was $31.6 million, which decreased from $73.6 million in the same period last year. |
Definitions of the non-GAAP financial measures used in this press release and reconciliations of such measures to their nearest GAAP equivalents are included below under the heading “Use and Reconciliation of Non-GAAP Financial Measures.”
“I am pleased with our performance in the second quarter, where we delivered year-over-year revenue growth of 24%. Our results highlight the strength of the underlying fundamentals of our business, as gamers continue to purchase and upgrade their gear, even as entertainment outside of the home and travel began to open back up. We experienced growth in every category despite key components shortages, such as graphics cards for enthusiasts to build gaming PCs, logistics issues and port delays,” stated Andy Paul, Chief Executive Officer of Corsair.
“The mid-point of our full-year outlook calls for run-rate revenue of $2 billion compared to our pre-IPO revenue of $1.1 billion in 2019 which shows our strong improvement since then. We are investing in
R&D, marketing and infrastructure as we remain focused on expanding our resources. As an example, we are extremely excited by the recent launch our first camera, which has received an overwhelmingly positive response from the creator community. We have launched over 75 new products so far this year, which is an astounding pace of innovation,” concluded Andy Paul, Chief Executive Officer of Corsair.
“We utilized our increased cash flow to repay an additional $25 million in debt during the second quarter, and we remain focused on further optimizing our capital structure and exploring options to reduce the carrying cost of our debt. During the second quarter, we experienced higher than expected costs for logistics, and we expect logistics costs to remain elevated in the third quarter. Shutdowns from the ongoing pandemic in several large regions we operate in also negatively impacted our operations. We are also continuing to invest in future growth to maintain our high new product launch rate,” said Michael G. Potter, Chief Financial Officer of Corsair.
Financial Outlook
For the full year 2021 our outlook remains unchanged from Q1 2021 at:
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Net revenue to be in the range of $1.9 billion to $2.1 billion. |
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Adjusted operating income to be in the range of $235 million to $255 million. |
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Adjusted EBITDA to be in the range of $245 million to $265 million. |
Certain non-GAAP measures included in our financial outlook were not reconciled to the comparable GAAP financial measures because the GAAP measures are not accessible on a forward-looking basis. We are unable to reconcile these forward-looking non-GAAP financial measures to the most directly comparable GAAP measures without unreasonable efforts because we are currently unable to predict with a reasonable degree of certainty the type and extent of certain items that would be expected to impact GAAP measures for these periods but would not impact the non-GAAP measures. Such items may include stock-based compensation charges, public offering related charges, depreciation and amortization, and other items. The unavailable information could have a significant impact on our GAAP financial results.
The foregoing forward-looking statements reflect our expectations as of today's date. Given the number of risk factors, uncertainties and assumptions discussed below, actual results may differ materially. We do not intend to update our financial outlook until our next quarterly results announcement.
Please see “Use and Reconciliation of Non-GAAP Financial Measures” below for a discussion on how we calculate the non-GAAP measures presented herein and a reconciliation to the most directly comparable GAAP measure.
Recent Developments
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On July 15, 2021, Corsair under its Elgato brand announced the Facecam, a new premium webcam, alongside three more new products for content creators, including the Wave XLR, which is an XLR to USB Type-C microphone interface and digital audio mixer, and Wave Mic Arm and Wave Mic Arm LP, two fully adjustable boom arms for optimal desktop microphone positioning. Facecam features a high quality multi-layer glass lens and Sony sensor plus software to adjust |
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contrast, white balance and exposure. Facecam outputs true Full HD at 1080p60fps without artifacts thanks to an advanced image engine that outputs uncompressed video. |
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On June 29, 2021, Corsair announced a new series of full-tower ATX cases: the Corsair 7000D AIRFLOW and the Corsair iCUE 7000X RGB. With the launch of the 7000 Series, ORIGIN PC is adding the 7000D AIRFLOW and 7000X RGB cases to its award-winning line of GENESIS custom PCs. Boasting some of the highest-end hardware, from Intel Core™ i9 and AMD Ryzen™ CPUs to NVIDIA® GeForce RTX™ 30-Series graphics, ORIGIN PC’s GENESIS line of desktops combines superpowered specs with maximum customization. |
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On May 13, 2021, Corsair announced the launch of its flagship VIRTUOSO family of premium gaming headsets: the VIRTUOSO RGB Wireless XT. Connecting via hyper-fast SLIPSTREAM WIRELESS and Bluetooth® for simultaneous dual-wireless connections, in addition to high-fidelity USB and universal 3.5mm wired connection options, the VIRTUOSO RGB Wireless XT combines exquisite sound quality, comfort, and versatility. |
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On May 6, 2021, Corsair announced the launch of its 5000D RGB Hydro X Edition and 5000X RGB Signature Series Mid-tower cases. Whether PC enthusiasts choose the 5000D RGB Hydro X Edition with the brand-new XD7 RGB distribution plate system or the attention-grabbing designs of the 5000X RGB SIGNATURE SERIES, there are now more options to make the Corsair 5000 Series the starting point for a standout PC. |
Conference Call and Webcast Information
We will host a conference call to discuss the second quarter 2021 financial results on August 3, 2021, at 5:30 a.m. PT. The conference call can be accessed live over the phone by dialing 1-855-327-6838, or for international callers 1-604-235-2082. A replay will be available from 8:30 a.m. PT on August 3, 2021 through August 10, 2021, by dialing 1-844-512-2921, or for international callers 1-412-317-6671. The replay passcode is 10015620.
The call will also be webcast live from our investor relations website at https://ir.corsair.com. Following completion of the call, a recorded replay of the webcast will be available on the website.
About Corsair Gaming, Inc.
Corsair Gaming, Inc. (NASDAQ:CRSR) is a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts. From award-winning PC components and peripherals to premium streaming equipment and smart ambient lighting, Corsair delivers a full ecosystem of products that work together to enable everyone, from casual gamers to committed professionals, to perform at their very best.
Corsair also sells gear under our Elgato brand, which provides premium studio equipment and accessories for content creators, SCUF Gaming brand, which builds custom-designed controllers for competitive gamers, and ORIGIN PC brand, a builder of custom gaming and workstation desktop PCs and laptops.
Forward Looking Statements
Except for the historical information contained herein, the matters set forth in this press release are forward-looking statements within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995, including, but not limited to, our estimated full year 2021 net revenue, adjusted operating income and adjusted EBITDA; the strength of our underlying fundamentals; ; and whether we will be able to optimize our capital structure, reduce the carrying cost of debt and continue
to reduce our existing debt. Forward-looking statements are based on our management’s beliefs, as well as assumptions made by, and information currently available to them. Because such statements are based on expectations as to future financial and operating results and are not statements of fact, actual results may differ materially from those projected. Factors which may cause actual results to differ materially from current expectations include, but are not limited to: the impact the COVID-19 pandemic will have on demand for our products as well as its impact on our operations and the operations of our manufacturers, retailers and other partners, and its impact on the economy overall, including capital markets; our ability to build and maintain the strength of our brand among gaming and streaming enthusiasts and our ability to continuously develop and successfully market new gear and improvements; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units as well as sophisticated new video games; the risk that we are not able to compete with competitors and/or that the gaming industry, including streaming and eSports, does not grow as expected or declines; the loss or inability to attract and retain key management; delays or disruptions at our or third-parties’ manufacturing and distribution facilities; currency exchange rate fluctuations or international trade disputes resulting in our gear becoming relatively more expensive to our overseas customers or resulting in an increase in our manufacturing costs; the impact of the coronavirus on our business; general economic conditions that adversely effect, among other things, consumer confidence and spending; and the other factors described under the heading “Risk Factors” in our Quarterly Report on Form 10-Q for the quarter ended June 30, 2021 to be filed with the Securities and Exchange Commission (SEC) on or about the date hereof and our subsequent filings with the SEC. Copies of each filing may be obtained from us or the SEC. All forward-looking statements reflect our beliefs and assumptions only as of the date of this press release. We undertake no obligation to update forward-looking statements to reflect future events or circumstances. Our results for the quarter ended June 30, 2021 are not necessarily indicative of our operating results for any future periods.
Use and Reconciliation of Non-GAAP Financial Measures
To supplement the financial results presented in accordance with GAAP, this earnings release presents certain non-GAAP financial information, including Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share. These are important financial performance measures for us, but are not financial measures as defined by GAAP. The presentation of this non-GAAP financial information is not intended to be considered in isolation of or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP.
We use Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share to evaluate our operating performance and trends and make planning decisions. We believe that these non-GAAP measures help identify underlying trends in our business that could otherwise be masked by the effect of the expenses and other items that we exclude in such non-GAAP measures. Accordingly, we believe that Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share provide useful information to investors and others in understanding and evaluating our operating results, enhancing the overall understanding of our past performance and future prospects, and allowing for greater transparency with respect to the key financial metrics used by our management in our financial and operational decision-making. We also present these non-GAAP financial performance measures because we believe investors, analysts and rating agencies consider them useful in measuring our ability to meet our debt service obligations.
Our use of these terms may vary from that of others in our industry. These non-GAAP financial measures should not be considered as an alternative to revenues, operating income, net income, cash provided by
operating activities, or any other measures derived in accordance with GAAP as measures of operating performance or liquidity. Reconciliations of these measures to the most directly comparable GAAP financial measures are presented in the attached schedules.
We calculate these non-GAAP financial measures as follows:
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Adjusted operating income, non-GAAP, is determined by adding back to GAAP operating income the acquisition accounting impact related to recognizing acquired inventory at fair value, change in fair value of contingent consideration for business acquisition, non-cash inventory impairment, stock-based compensation, intangible asset amortization, certain acquisition-related and integration-related expenses, non-deferred costs associated with the IPO, secondary offering costs, and debt modification costs. |
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Adjusted net income, non-GAAP, is determined by adding back to GAAP net income the acquisition accounting impact related to recognizing acquired inventory at fair value, change in fair value of contingent consideration for business acquisition, non-cash inventory impairment, stock-based compensation, intangible asset amortization, certain acquisition-related and integration-related expenses, non-deferred costs associated with the IPO, secondary offering costs, debt modification costs, loss on extinguishment of debt, and the related tax effects of each of these adjustments. |
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Adjusted net income per diluted share, non-GAAP, is determined by dividing adjusted net income, non-GAAP by the respective weighted average shares outstanding, inclusive of the impact of other dilutive securities. |
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Adjusted EBITDA is determined by adding back to GAAP net income the acquisition accounting impact related to recognizing acquired inventory at fair value, change in fair value of contingent consideration for business acquisition, non-cash inventory impairment, stock-based compensation, certain acquisition-related and integration-related expenses, non-deferred costs associated with the IPO, secondary offering costs, debt modification costs, intangible asset amortization, depreciation and amortization, interest expense (including loss on extinguishment of debt) and tax expense. |
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Adjusted EBITDA margin is determined by dividing adjusted EBITDA by net revenue for the respective periods. |
We encourage investors and others to review our financial information in its entirety, not to rely on any single financial measure and to view these non-GAAP financial measures in conjunction with the related GAAP financial measures.
Source: Corsair Gaming, Inc.
Investor Relations Contact:
Ronald van Veen
ir@corsair.com
510-578-1407
Media Contact:
Adrian Bedggood
adrian.bedggood@corsair.com
510-657-8747
+44-7989-258827
Corsair Gaming, Inc.
Condensed Combined Consolidated Statements of Operations
(Unaudited, in thousands, except per share amounts)
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Three Months Ended June 30, |
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Six Months Ended June 30, |
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2021 |
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2020 |
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2021 |
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2020 |
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Net revenue |
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$ |
472,903 |
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$ |
380,407 |
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$ |
1,002,317 |
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$ |
688,925 |
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Cost of revenue |
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342,552 |
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275,343 |
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711,638 |
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505,239 |
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Gross profit |
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130,351 |
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105,064 |
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290,679 |
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183,686 |
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Operating expenses: |
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Sales, general and administrative |
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80,169 |
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56,827 |
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158,022 |
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110,556 |
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Product development |
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15,469 |
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11,827 |
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30,655 |
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23,383 |
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Total operating expenses |
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95,638 |
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68,654 |
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188,677 |
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133,939 |
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Operating income |
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34,713 |
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36,410 |
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102,002 |
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49,747 |
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Other (expense) income: |
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Interest expense |
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(4,508 |
) |
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(9,572 |
) |
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(9,454 |
) |
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(18,946 |
) |
Other (expense) income, net |
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(175 |
) |
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11 |
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(2,600 |
) |
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(52 |
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Total other expense, net |
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(4,683 |
) |
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(9,561 |
) |
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(12,054 |
) |
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(18,998 |
) |
Income before income taxes |
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30,030 |
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26,849 |
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89,948 |
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30,749 |
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Income tax expense |
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(2,285 |
) |
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(4,249 |
) |
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(15,480 |
) |
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(6,932 |
) |
Net income |
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$ |
27,745 |
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$ |
22,600 |
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$ |
74,468 |
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$ |
23,817 |
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Net income per share: |
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Basic |
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$ |
0.30 |
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$ |
0.27 |
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$ |
0.81 |
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$ |
0.28 |
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Diluted |
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$ |
0.28 |
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$ |
0.26 |
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$ |
0.74 |
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$ |
0.28 |
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Weighted-average shares used to compute net income per share |
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Basic |
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92,792 |
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84,098 |
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92,374 |
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84,089 |
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Diluted |
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100,074 |
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86,333 |
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100,145 |
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|
86,201 |
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Corsair Gaming, Inc.
Segment Information
(Unaudited, in thousands, except percentages)
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Three Months Ended June 30, |
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Six Months Ended June 30, |
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2021 |
2020 |
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2021 |
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2020 |
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Net revenue: |
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Gamer and Creator Peripherals |
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$ |
155,157 |
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$ |
110,115 |
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$ |
331,069 |
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$ |
185,976 |
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Gaming Components and Systems |
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317,746 |
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|
270,292 |
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|
671,248 |
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|
502,949 |
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Total Net Revenue |
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$ |
472,903 |
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$ |
380,407 |
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$ |
1,002,317 |
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$ |
688,925 |
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Gross Profit: |
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Gamer and Creator Peripherals |
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$ |
54,634 |
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$ |
38,743 |
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|
|
123,500 |
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$ |
60,876 |
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Gaming Components and Systems |
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75,717 |
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|
66,321 |
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|
167,179 |
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|
|
122,810 |
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Total Gross Profit |
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$ |
130,351 |
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$ |
105,064 |
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$ |
290,679 |
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$ |
183,686 |
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Gross Margin: |
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Gamer and Creator Peripherals |
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35.2 |
% |
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35.2 |
% |
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37.3 |
% |
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32.7 |
% |
Gaming Components and Systems |
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23.8 |
% |
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24.5 |
% |
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|
24.9 |
% |
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|
24.4 |
% |
Total Gross Margin |
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27.6 |
% |
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|
27.6 |
% |
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|
29.0 |
% |
|
|
26.7 |
% |
Corsair Gaming, Inc.
Condensed Combined Consolidated Balance Sheets
(Unaudited, in thousands)
|
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June 30, 2021 |
|
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December 31, 2020 |
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||
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Assets |
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Current assets: |
|
|
|
|
|
|
|
|
Cash and restricted cash |
|
$ |
138,320 |
|
|
$ |
133,338 |
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Accounts receivable, net |
|
|
258,789 |
|
|
|
293,629 |
|
Inventories |
|
|
273,399 |
|
|
|
226,007 |
|
Prepaid expenses and other current assets |
|
|
61,465 |
|
|
|
37,997 |
|
Total current assets |
|
|
731,973 |
|
|
|
690,971 |
|
Property and equipment, net |
|
|
16,034 |
|
|
|
16,475 |
|
Goodwill |
|
|
314,205 |
|
|
|
312,760 |
|
Intangible assets, net |
|
|
243,711 |
|
|
|
259,317 |
|
Restricted cash, noncurrent |
|
|
231 |
|
|
|
230 |
|
Other assets |
|
|
72,250 |
|
|
|
34,362 |
|
TOTAL ASSETS |
|
$ |
1,378,404 |
|
|
$ |
1,314,115 |
|
Liabilities and Stockholders’ Equity |
|
|
|
|
|
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|
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Current liabilities: |
|
|
|
|
|
|
|
|
Accounts payable |
|
$ |
261,656 |
|
|
$ |
299,636 |
|
Other liabilities and accrued expenses |
|
|
232,373 |
|
|
|
205,745 |
|
Total current liabilities |
|
|
494,029 |
|
|
|
505,381 |
|
Debt, net |
|
|
270,013 |
|
|
|
321,393 |
|
Deferred tax liabilities |
|
|
30,983 |
|
|
|
29,752 |
|
Other liabilities, noncurrent |
|
|
53,693 |
|
|
|
20,199 |
|
TOTAL LIABILITIES |
|
|
848,718 |
|
|
|
876,725 |
|
Stockholders’ Equity: |
|
|
|
|
|
|
|
|
Common stock and additional paid-in capital |
|
|
456,019 |
|
|
|
438,676 |
|
Retained earnings (accumulated deficit) |
|
|
71,655 |
|
|
|
(2,813 |
) |
Accumulated other comprehensive income |
|
|
2,012 |
|
|
|
1,527 |
|
Total Stockholders’ Equity |
|
|
529,686 |
|
|
|
437,390 |
|
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY |
|
$ |
1,378,404 |
|
|
$ |
1,314,115 |
|
Corsair Gaming, Inc.
Condensed Combined Consolidated Statements of Cash Flows
(Unaudited, in thousands)
|
|
Three Months Ended June 30, |
|
|
Six Months Ended June 30, |
|
||||||||||
|
|
2021 |
|
|
2020 |
|
|
2021 |
|
|
2020 |
|
||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash flows from operating activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income |
|
$ |
27,745 |
|
|
$ |
22,600 |
|
|
$ |
74,468 |
|
|
$ |
23,817 |
|
Adjustments to reconcile net income to net cash provided by operating activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation |
|
|
4,768 |
|
|
|
1,550 |
|
|
|
7,844 |
|
|
|
2,655 |
|
Depreciation |
|
|
2,502 |
|
|
|
2,206 |
|
|
|
4,938 |
|
|
|
4,364 |
|
Amortization of intangible assets |
|
|
8,712 |
|
|
|
8,392 |
|
|
|
17,414 |
|
|
|
16,839 |
|
Debt issuance costs amortization |
|
|
515 |
|
|
|
703 |
|
|
|
1,052 |
|
|
|
1,282 |
|
Loss on debt extinguishment |
|
|
358 |
|
|
|
392 |
|
|
|
797 |
|
|
|
392 |
|
Deferred income taxes |
|
|
(2,183 |
) |
|
|
(1,537 |
) |
|
|
(5,188 |
) |
|
|
(1,531 |
) |
Other |
|
|
(250 |
) |
|
|
236 |
|
|
|
1,066 |
|
|
|
738 |
|
Changes in operating assets and liabilities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts receivable |
|
|
45,924 |
|
|
|
(55,723 |
) |
|
|
32,508 |
|
|
|
(18,291 |
) |
Inventories |
|
|
(45,387 |
) |
|
|
926 |
|
|
|
(58,895 |
) |
|
|
1,071 |
|
Prepaid expenses and other assets |
|
|
(5,226 |
) |
|
|
(1,149 |
) |
|
|
(9,645 |
) |
|
|
5,163 |
|
Accounts payable |
|
|
(10,674 |
) |
|
|
58,761 |
|
|
|
(37,662 |
) |
|
|
15,228 |
|
Other liabilities and accrued expenses |
|
|
4,825 |
|
|
|
36,251 |
|
|
|
30,700 |
|
|
|
23,881 |
|
Net cash provided by operating activities |
|
|
31,629 |
|
|
|
73,608 |
|
|
|
59,397 |
|
|
|
75,608 |
|
Cash flows from investing activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition of business, net of cash acquired |
|
|
— |
|
|
|
— |
|
|
|
(1,684 |
) |
|
|
— |
|
Payment of deferred and contingent consideration |
|
|
— |
|
|
|
— |
|
|
|
(4,353 |
) |
|
|
— |
|
Purchase of property and equipment |
|
|
(2,858 |
) |
|
|
(1,159 |
) |
|
|
(4,894 |
) |
|
|
(3,006 |
) |
Net cash used in investing activities |
|
|
(2,858 |
) |
|
|
(1,159 |
) |
|
|
(10,931 |
) |
|
|
(3,006 |
) |
Cash flows from financing activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Repayment of debt |
|
|
(25,000 |
) |
|
|
(12,626 |
) |
|
|
(53,000 |
) |
|
|
(13,820 |
) |
Payment of other offering costs |
|
|
— |
|
|
|
(154 |
) |
|
|
— |
|
|
|
(269 |
) |
Proceeds from issuance of shares through employee equity incentive plans |
|
|
9,281 |
|
|
|
965 |
|
|
|
9,466 |
|
|
|
965 |
|
Payment of taxes related to net share settlement of equity awards |
|
|
(7 |
) |
|
|
— |
|
|
|
(7 |
) |
|
|
— |
|
Net cash used in financing activities |
|
|
(15,726 |
) |
|
|
(11,815 |
) |
|
|
(43,541 |
) |
|
|
(13,124 |
) |
Effect of exchange rate changes on cash |
|
|
(76 |
) |
|
|
198 |
|
|
|
58 |
|
|
|
(110 |
) |
Net increase in cash and restricted cash |
|
|
12,969 |
|
|
|
60,832 |
|
|
|
4,983 |
|
|
|
59,368 |
|
Cash and restricted cash at the beginning of the period |
|
|
125,582 |
|
|
|
50,483 |
|
|
|
133,568 |
|
|
|
51,947 |
|
Cash and restricted cash at the end of the period |
|
$ |
138,551 |
|
|
$ |
111,315 |
|
|
$ |
138,551 |
|
|
$ |
111,315 |
|
Corsair Gaming, Inc.
GAAP to Non-GAAP Reconciliations
Non-GAAP Operating Income Reconciliations
(Unaudited, in thousands, except percentages)
|
|
Three Months Ended June 30, |
|
|
Six Months Ended June 30, |
|
||||||||||
|
|
2021 |
|
|
2020 |
|
|
2021 |
|
|
2020 |
|
||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating Income - GAAP |
|
$ |
34,713 |
|
|
$ |
36,410 |
|
|
$ |
102,002 |
|
|
$ |
49,747 |
|
Acquisition accounting impact related to recognizing acquired inventory at fair value |
|
|
— |
|
|
|
(27 |
) |
|
|
— |
|
|
|
394 |
|
Change in fair value of contingent consideration for business acquisition |
|
|
21 |
|
|
|
— |
|
|
|
93 |
|
|
|
— |
|
Non-cash inventory impairment |
|
|
518 |
|
|
|
— |
|
|
|
518 |
|
|
|
— |
|
Stock-based compensation |
|
|
4,768 |
|
|
|
1,550 |
|
|
|
7,844 |
|
|
|
2,655 |
|
Intangible asset amortization |
|
|
8,712 |
|
|
|
8,392 |
|
|
|
17,414 |
|
|
|
16,839 |
|
Acquisition-related and integration-related costs |
|
|
538 |
|
|
|
774 |
|
|
|
746 |
|
|
|
1,750 |
|
Non-deferred IPO and secondary offering costs |
|
|
— |
|
|
|
316 |
|
|
|
1,031 |
|
|
|
754 |
|
Debt modification costs |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
288 |
|
Adjusted Operating Income - Non-GAAP |
|
$ |
49,270 |
|
|
$ |
47,415 |
|
|
$ |
129,648 |
|
|
$ |
72,427 |
|
As a % of net revenue - GAAP |
|
|
7.3 |
% |
|
|
9.6 |
% |
|
|
10.2 |
% |
|
|
7.2 |
% |
As a % of net revenue - Non-GAAP |
|
|
10.4 |
% |
|
|
12.5 |
% |
|
|
12.9 |
% |
|
|
10.5 |
% |
Non-GAAP Net Income and Net Income Per Share Reconciliations
(Unaudited, in thousands, except per share amounts and percentages)
|
|
Three Months Ended June 30, |
|
|
Six Months Ended June 30, |
|
||||||||||
|
|
2021 |
|
|
2020 |
|
|
2021 |
|
|
2020 |
|
||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Income - GAAP |
|
$ |
27,745 |
|
|
$ |
22,600 |
|
|
$ |
74,468 |
|
|
$ |
23,817 |
|
Acquisition accounting impact related to recognizing acquired inventory at fair value |
|
|
— |
|
|
|
(27 |
) |
|
|
— |
|
|
|
394 |
|
Change in fair value of contingent consideration for business acquisition |
|
|
21 |
|
|
|
— |
|
|
|
93 |
|
|
|
— |
|
Non-cash inventory impairment |
|
|
518 |
|
|
|
— |
|
|
|
518 |
|
|
|
— |
|
Stock-based compensation |
|
|
4,768 |
|
|
|
1,550 |
|
|
|
7,844 |
|
|
|
2,655 |
|
Intangible asset amortization |
|
|
8,712 |
|
|
|
8,392 |
|
|
|
17,414 |
|
|
|
16,839 |
|
Acquisition-related and integration-related costs |
|
|
538 |
|
|
|
774 |
|
|
|
746 |
|
|
|
1,750 |
|
Non-deferred IPO and secondary offering costs |
|
|
— |
|
|
|
316 |
|
|
|
1,031 |
|
|
|
754 |
|
Debt modification costs |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
288 |
|
Loss on debt extinguishment |
|
|
358 |
|
|
|
392 |
|
|
|
797 |
|
|
|
392 |
|
Non-GAAP income tax adjustment |
|
|
(6,970 |
) |
|
|
(1,717 |
) |
|
|
(9,059 |
) |
|
|
(3,432 |
) |
Adjusted Net Income - Non-GAAP |
|
$ |
35,690 |
|
|
$ |
32,280 |
|
|
$ |
93,852 |
|
|
$ |
43,457 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Diluted Net income per share: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP |
|
$ |
0.28 |
|
|
$ |
0.26 |
|
|
$ |
0.74 |
|
|
$ |
0.28 |
|
Adjusted, Non-GAAP |
|
$ |
0.36 |
|
|
$ |
0.37 |
|
|
$ |
0.94 |
|
|
$ |
0.50 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Shares used to compute diluted net income per share: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP |
|
|
100,074 |
|
|
|
86,333 |
|
|
|
100,145 |
|
|
|
86,201 |
|
Adjusted, Non-GAAP |
|
|
100,074 |
|
|
|
86,333 |
|
|
|
100,145 |
|
|
|
86,201 |
|
Corsair Gaming, Inc.
Adjusted EBITDA Reconciliations
(Unaudited, in thousands, except percentages)
|
|
Three Months Ended June 30, |
|
|
Six Months Ended June 30, |
|
||||||||||
|
|
2021 |
|
|
2020 |
|
|
2021 |
|
|
2020 |
|
||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net Income - GAAP |
|
$ |
27,745 |
|
|
$ |
22,600 |
|
|
$ |
74,468 |
|
|
$ |
23,817 |
|
Acquisition accounting impact related to recognizing acquired inventory at fair value |
|
|
— |
|
|
|
(27 |
) |
|
|
— |
|
|
|
394 |
|
Change in fair value of contingent consideration for business acquisition |
|
|
21 |
|
|
|
— |
|
|
|
93 |
|
|
|
— |
|
Non-cash inventory impairment |
|
|
518 |
|
|
|
— |
|
|
|
518 |
|
|
|
— |
|
Stock-based compensation |
|
|
4,768 |
|
|
|
1,550 |
|
|
|
7,844 |
|
|
|
2,655 |
|
Acquisition-related and integration-related costs |
|
|
538 |
|
|
|
774 |
|
|
|
746 |
|
|
|
1,750 |
|
Non-deferred IPO and secondary offering costs |
|
|
— |
|
|
|
316 |
|
|
|
1,031 |
|
|
|
754 |
|
Debt modification costs |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
288 |
|
Intangible asset amortization |
|
|
8,712 |
|
|
|
8,392 |
|
|
|
17,414 |
|
|
|
16,839 |
|
Depreciation |
|
|
2,502 |
|
|
|
2,206 |
|
|
|
4,938 |
|
|
|
4,364 |
|
Interest expense (includes loss on debt extinguishment) |
|
|
4,508 |
|
|
|
9,575 |
|
|
|
9,454 |
|
|
|
18,946 |
|
Tax expense |
|
|
2,285 |
|
|
|
4,249 |
|
|
|
15,480 |
|
|
|
6,932 |
|
Adjusted EBITDA - Non-GAAP |
|
$ |
51,597 |
|
|
$ |
49,635 |
|
|
$ |
131,986 |
|
|
$ |
76,739 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted EBITDA margin - Non-GAAP |
|
|
10.9 |
% |
|
|
13.0 |
% |
|
|
13.2 |
% |
|
|
11.1 |
% |
Q2 FISCAL YEAR 2021 FINANCIAL RESULTS August 3rd, 2021 1 of 30 Exhibit 99.2
DISCLAIMER Forward Looking Statements This presentation contains forward looking statements that involve risks, uncertainties and assumptions. If the risks or uncertainties ever materialize or the assumptions prove incorrect, the Company's results may differ materially from those expressed or implied by such forward-looking statements. All statements other than statements of historical fact could be deemed forward-looking statements, including, but not limited to: information or predictions concerning the Company's future financial performance, business plans and objectives, potential growth opportunities, financing plans, competitive position, technological, industry or market trends and potential market opportunities. These statements are based on estimates and information available to the Company at the time of this presentation and are not guarantees of future performance. Actual results could differ materially from the Company's current expectations as a result of many factors, including, but not limited to: the impact the COVID-19 pandemic will have on demand for the Company’s products as well as its impact on its operations and the operations of its manufacturers, retailers and other partners, and its impact on the economy overall, including capital markets; the Company’s ability to build and maintain the strength of its brand among gaming and streaming enthusiasts and its ability to continuously develop and successfully market new gear and improvements to existing gear; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units, as well as sophisticated new video games; fluctuations in operating results; the risk that the Company is not able to compete with competitors and/or that the gaming industry, including streaming and eSports, does not grow as expected or declines; the loss or inability to attract and retain key management; delays or disruptions at manufacturing and distribution facilities of the Company or third parties; currency exchange rate fluctuations or international trade disputes resulting in the Company’s gear becoming relatively more expensive to its overseas customers or resulting in an increase in the Company’s manufacturing costs; the impact of the coronavirus on the Company’s business; and general economic conditions that adversely effect, among other things, the financial markets and consumer confidence and spending. The Company assumes no obligation, and does not intend, to update these forward-looking statements, except as required by law. Investors are urged to review in detail the risks and uncertainties outlined in Corsair’s Securities and Exchange Commission filings, including but not limited to Corsair’s Quarterly Report on Form 10-Q for the quarter ended June 30, 2021 (once available) as well as the Risk Factors contained therein. You may get these documents for free by visiting EDGAR on the SEC website at http://www.sec.gov. Non-GAAP Financial Measures Included in this presentation are certain non-GAAP financial measures, such as adjusted EBITDA, which are not recognized under the generally accepted accounting principles (“GAAP”) in the United States and designed to complement the financial information presented in accordance with GAAP in the United States because management believes such measures are useful to investors. The non-GAAP measures have limitations as analytical tools and you should not consider them in isolation of, or as an alternative to, measures prepared in accordance with U.S. GAAP. The non-GAAP measures used by the Company may differ from the non-GAAP measures used by other companies. The Company urges you to review the reconciliation of its non-GAAP financial measures to the most directly comparable U.S. GAAP financial measures set forth in the Appendix to this presentation, and not to rely on any single financial measure to evaluate the Company's business. Market & Industry Data This presentation also contains estimates and other statistical data made by independent parties and by the Company relating to the Company’s industry, the Company’s business and the market for the Company’s products and its future growth. This data involves a number of assumptions and limitations, and you are cautioned not to give undue weight to such estimates. In addition, projections, assumptions, and estimates of the Company’s future performance and the future performance of the market for its products are necessarily subject to a high degree of uncertainty and risk. Unless otherwise specified, all figures are as of March 31, 2021. 2 of 30
2021 Q2 REVENUE: $473M +40% 2 YR CAGR +24% YoY GROWTH $473M Revenue Q2 2021 3 of 30
2021 Q2 GROSS PROFIT: ALMOST TRIPLE 2019 Q2 +870BPS GROSS MARGIN% vs. Q2 2019 +24% YoY GROWTH $130M GROSS PROFIT 4 of 30
2021 Q2 ADJUSTED EBITDA Note: See appendix on non-GAAP reconciliations. 5.2X GROWTH LAST 2 YEARS +4% YoY GROWTH $52M ADJUSTED EBITDA 5 of 30
Q2 PRODUCT HIGHLIGHTS 6 of 30
FACECAM Elgato Facecam is an enthusiast webcam for content creators and streamers, engineered to make you look amazing. Fusing pro-camera technology with plug-and-play convenience, Facecam offers a huge step up in quality over traditional webcams, with powerful software control integrated into the Elgato Ecosystem. The Elgato Prime Lens, a state-of-the-art Sony STARVIS sensor and uncompressed 1080p 60fps video combine to provide incredible image quality, without the fuss, elevating your content whether your audience is thousands or 1-on-1. 7 of 30 The Elgato Facecam is a strong debut webcam that focuses on streamers who want the cleanest, most lag-free picture.” – PC Gamer Premium design and tons of advanced imaging features that ensure you look good. – Digital Trends
ELGATO XLR DOCK The Elgato Wave XLR brings the benefits of an Elgato mic to content creators’ existing XLR microphones. Proprietary Clipguard technology, a capacitive mute and powerful Wave Link audio mixing software give your existing mic a major boost. The intuitive software custom-built for content creators, Wave Link XLR ensures perfect audio quality and total control for your Twitch stream, YouTube video or podcast. Elgato Stream Deck works seamlessly with Wave Link XLR to give you complete studio control and create multi actions to adjust audio, lighting and camera settings simultaneously — all with a single tap. 8 of 30
CHAMPION SERIES PERIPHERALS We partnered with professional eSport players to develop a tournament ready keyboard and mice Champion series, emphasis on lightweight, compact, durability, and high throughput powered by Corsair AXON technology. The K70RGB TKL Comes with additional features I have not seen on other keyboards before. I can swap from my custom macros and lighting to a no-distraction tournament mode that comes within seconds. That is really convenient” -Tabsen, Big Clan “I really like the lightweight and the shape of the Sabre RGB Pro. It helps with fast reactions that require high precision” -Tizian, Big Clan Big Clan, home to world class players in CS:Go, League of Legends, Starcfraft and many other leading games 9 of 30
VIRTUOSO RGB XT The flagship of the CORSAIR gaming headset line, the VIRTUOSO RGB XT offers and incredible sound and impeccable clarity, with even more ways to connect to your media. Listen via CORSAIR SLIPSTREAM Wireless, with up to 60ft of wireless range, Bluetooth, USB or 3.5mm, for a single high-end headset that’s able to connect to all your gaming devices. Plush memory foam earpads, a lightweight headband and aluminum construction, ensure a premium gaming audio experience, for all-day comfort. “The constant Bluetooth connection is a major upgrade and the improvements to comfort make them a very reasonable all-day wear. For music, the Virtuosos are one of the best gaming headsets I’ve heard yet.” – IGN 10 of 30
4000, 5000 and introducing the 7000 With the launch of the 7000 Series, we continue to refresh our industry leading line-up of enthusiasts PC chassis. The 4000 Series, launched in September 2020, is now the bestselling enthusiast chassis in the USA*, with the 5000 Series adding additional features and cooling options, and the 7000 Series a full-tower chassis capable of housing today’s most ambitious builds. This new line-up, offering clearer naming and differentiation for features important to PC builders such as high-airflow design and built-in RGB lighting has made choosing a CORSAIR chassis *NPD Sales Data Mar 2021 11 of 30
H170i ELITE CAPELLIX The H170i ELITE CAPELLIX is the largest all-in-one (AIO) liquid cooler CORSAIR has shipped to date, boasting a huge 420mm radiator and three 140mm fans. Able to cool today’s most demanding CPUs with ease, the H170i allows PC enthusiasts to reduce temperatures and increase clock speeds all while keeping fan noise to a minimum. Stunning RGB lighting is delivered by 33 ultra-bright, low-power CORSAIR CAPELLIX RGB LEDs, alongside and 8 RGB LEDs per-fan for stunning RGB lighting and massive customization. 12 of 30
COMPLETE STREAMING, GAMING AND CONTENT CREATION ECOSYSTEM 13 of 30
FINANCIAL RESULTS 14 of 30
STRONG TOP-LINE GROWTH: REVENUE +58% +58% +18% +41% +45% +83% +14% +26% +58% YoY Growth +24% YoY Growth +17% YoY Growth +55% YoY Growth $ in millions 15 of 30 Note: 2018 and 2019 financials are not presented on a pro-forma basis for CORSAIR’s acquisitions of Elgato in 2018 and Origin and SCUF in 2019
GROSS MARGIN DATA BY SEGMENT +20% +11% +93% +133% +14% +41% +16% YoY GROWTH +108% YoY GROWTH +24% YoY GROWTH $ in millions 16 of 30 Note: 2018 and 2019 financials are not presented on a pro-forma basis for CORSAIR’s acquisitions of Elgato in 2018 and Origin and SCUF in 2019
EXPANDING ADJUSTED EBITDA WITH LOW CAPEX $ in millions 17 of 30 Note: See appendix on non-GAAP reconciliations; 2018 and 2019 financials are not presented on a pro-forma basis for CORSAIR’s acquisitions of Elgato in 2018 and Origin and SCUF in 2019.
RECORD Q2 Net revenue growth of 24.3% to $472.9 million and adjusted EBITDA of $51.6 million. Margins were negatively impacted by higher than expected logistics costs, including ocean and air freight, as well as pandemic related shutdowns impacting operations. Despite this overall gross margin % remained flat with Q2’21 at 27.6%. The company continues to invest in R&D and marketing for future growth and new product introductions averaged over 3 per week during the quarter. Cash flow from operations of $31.6 million was used to pay off $25 million of debt. 18 of 30 Note: See appendix on non-GAAP reconciliations
GAMER AND CREATOR PERIPHERALS Gamer and Creator Peripherals segment net revenue increased by 40.9% led by sales of Elgato branded streaming products, as well as other peripherals including SCUF controllers. Gamer and Creator Peripherals segment net revenue was almost a third, 32.8% of total net revenue, an increase of 390 basis points over Q2’20. Gamer and Creator Peripherals segment gross profit up 41.0% to $54.6 million. Gamer and Creator Peripherals segment gross margin of 35.2%, flat year over year. Gross margin % was impacted by increased freight costs. 19 of 30
GAMING COMPONENTS AND SYSTEMS Gaming Components and Systems segment net revenue growth of 17.6%, as more consumers buy and build $2K+ gaming PCs. Gaming Components and Systems segment gross profit was $75.7 million, an increase of 14.2%. Gaming Components and Systems segment gross margin was 23.8%, a decrease of 70 basis points, due to increased logistic costs as tight container availability drove up ocean freight costs. 20 of 30
FULL-YEAR 2021 GUIDANCE (1) Given the number of risk factors, uncertainties and assumptions, many of which are discussed in slide 2, actual results may differ materially. We do not intend to update our financial outlook until our next quarterly results announcement. Estimates should not be viewed as a substitute for our full annual financial statement and are not necessarily indicative of the results to be expected for any future period. Certain non-GAAP measures included in our financial outlook were not reconciled to the comparable GAAP financial measures because the GAAP measures are not accessible on a forward-looking basis. We are unable to reconcile these forward-looking into non-GAAP measures to the most directly comparable GAAP measures without unreasonable effort because we are currently unable to predict with a reasonable degree of certainty the type and extent of certain items that would be expected to impact GAAP measures for this period but would not impact the non-GAAP measures. Such items may include stock-based compensation charges, public offering related charges, depreciation and amortization, and other items. The unavailable information could have a significant impact on our GAAP financial results. 21 of 30
DEBT SUMMARY Repaid additional $25 million of term loan debt during Q2’21, bringing YTD total to $53 million. Expect to reduce debt in full-year 2021 by a total of ~$100 million subject to business conditions and any need for additional growth capital. 22 of 30
APPENDIX 23 of 30
USE OF NON-GAAP FINANCIAL MEASURES 24 of 30 To supplement the financial results presented in accordance with GAAP, this presentation includes certain non-GAAP financial information, including Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share. These are important financial performance measures for us but are not financial measures as defined by GAAP. The presentation of this non-GAAP financial information is not intended to be considered in isolation of or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP. We use Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share to evaluate our operating performance and trends and make planning decisions. We believe that these non-GAAP measures help identify underlying trends in our business that could otherwise be masked by the effect of the expenses and other items that we exclude in such non-GAAP measures. Accordingly, we believe that Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share provide useful information to investors and others in understanding and evaluating our operating results, enhancing the overall understanding of our past performance and future prospects, and allowing for greater transparency with respect to the key financial metrics used by our management in our financial and operational decision-making. We also present these non-GAAP financial performance measures because we believe investors, analysts and rating agencies consider them useful in measuring our ability to meet our debt service obligations. Our use of these terms may vary from that of others in our industry. These non-GAAP financial measures should not be considered as an alternative to revenues, operating income, net income, cash provided by operating activities or any other measures derived in accordance with GAAP as measures of operating performance or liquidity. Reconciliations of these measures to the most directly comparable GAAP financial measures are presented in the appendix. We encourage investors and others to review our financial information in its entirety, not to rely on any single financial measure and to view these non-GAAP financial measures in conjunction with the related GAAP financial measures.
GAAP TO NON-GAAP RECONCILIATIONS 25 of 30 Non-GAAP Operating Income Reconciliations (Unaudited, in thousands, except percentages)
GAAP TO NON-GAAP RECONCILIATIONS 26 of 30 Non-GAAP Net Income and Net Income Per Share Reconciliations (Unaudited, in thousands, except per share amounts and percentages)
GAAP TO NON-GAAP RECONCILIATIONS 27 of 30 Adjusted EBITDA Reconciliations (Unaudited, in thousands, except percentages)
OUR OPPORTUNITY Cultural shifts and behaviours accelerating the TAM. Physical gatherings are being replaced by Gaming as a Metaverse. 33M Corsair units sold in last 12 months 459M CONSOLE Players* 617M PC Players* 1B MOBILE Players* 28 of 30 AND BEYOND Source: Newzoo. *Represents gamers who have spent money in the last 6 months
28 PRODUCT CATEGORIES. BEST IN CLASS BRANDS Also Available: Ambient Lighting, Green Screen, Gaming Chairs, Gaming Systems, Docks, Coaching and Content 29 of 30
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