UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM
CURRENT REPORT
Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934
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(Former name or former address, if changed since last report)
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:
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Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) |
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Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) |
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Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) |
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Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) |
Securities registered pursuant to Section 12(b) of the Act:
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Name of each exchange on which registered |
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Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§ 230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§ 240.12b-2 of this chapter).
Emerging growth company
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐
Item 2.02 Results of Operations and Financial Condition
On February 9, 2021, Corsair Gaming, Inc. (“Corsair” or the “Company”) issued a press release announcing certain of its financial results for the quarter and year ended December 31, 2020. The full text of the press release is furnished as Exhibit 99.1 to this Current Report on Form 8-K. Attached hereto as Exhibit 99.2 is a presentation regarding the Company's fiscal quarter and fiscal year ended December 31, 2020.
Item 9.01 Financial Statements and Exhibits.
(d) Exhibits.
Exhibit Number |
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Description |
99.1 |
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99.2 |
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104 |
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Cover Page Interactive Data File (embedded within the Inline XBRL document) |
The information in this Current Report on Form 8-K and the Exhibit 99.1 and Exhibit 99.2 attached hereto shall not be deemed to be “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended, or otherwise subject to the liabilities of Sections 11 and 12(a)(2) of the Securities Act of 1933, as amended. The information contained herein and in the accompanying exhibit shall not be incorporated by reference into any filing with the U.S. Securities and Exchange Commission made by Corsair Gaming, Inc., whether made before or after the date hereof, regardless of any general incorporation language in such filing.
1
SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, as amended, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
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CORSAIR GAMING, INC. |
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Date: February 9, 2021 |
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By: |
/s/ Michael G. Potter |
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Michael G. Potter |
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Chief Financial Officer (Principal Financial Officer) |
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Exhibit 99.1
Corsair Gaming Reports Fourth Quarter and Full Year 2020 Financial Results
Company guides continued growth for 2021
FREMONT, CA, February 9, 2021 – Corsair Gaming, Inc. (NASDAQ:CRSR) (“Corsair”), a leading global provider and innovator of high-performance gear for gamers and content creators, today announced preliminary financial results for the fourth quarter and full year ended December 31, 2020.
Fourth Quarter 2020 Highlights
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Net revenue was $556.3 million, an increase of 70.4% year-over-year. Gamer and creator peripherals segment net revenue was $191.8 million, an increase of 104.0% year-over-year. Gaming components and systems segment net revenue was $364.5 million, an increase of 56.8% year-over-year. |
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Gross profit was $153.8 million, an increase of 118.3% year-over-year, with gross margin of 27.6%, an improvement of 600 basis points year-over-year. Gamer and creator peripherals segment gross profit was $68.9 million, an increase of 197.7% year-over-year. Gaming components and systems segment gross profit was $84.9 million, an increase of 79.5% year-over-year. |
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Operating income was $58.9 million, an increase of 314.2% year-over-year. |
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Adjusted operating income was $71.0 million, an increase of 166.9% year-over-year. |
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Net income was $43.0 million, or $0.43 per diluted share, compared to net income of $6.0 million in the same period a year ago, or $0.08 per diluted share. |
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Adjusted net income was $53.0 million, or $0.53 per diluted share, an increase of 214.8% year-over-year compared to adjusted net income of $16.8 million in the same period a year ago, or $0.21 per diluted share. |
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Adjusted EBITDA was $72.5 million, an increase of 154.7% year-over-year, with adjusted EBITDA margin of 13.0%, an improvement of 430 basis points year-over-year. |
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As of December 31, 2020, we had cash and restricted cash of $133.6 million, $48.1 million capacity under our revolving credit facility and total long-term debt of $321.4 million. |
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Cash flows from operations was $68.6 million, which increased from $36.0 million in the same period a year ago, bringing the full year 2020 cash flow from operations to $169.0 million. |
Full Year 2020 Highlights
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Net revenue was $1.7 billion, an increase of 55.2% year-over-year. Gamer and creator peripherals segment net revenue was $539.4 million, an increase of 83.4% year-over-year. Gaming components and systems segment net revenue was $1,163.0 million, an increase of 44.8% year-over-year. |
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Gross profit was $465.4 million, an increase of 107.5% year-over-year, with gross margin of 27.3%, an improvement of 690 basis points year-over-year. Gamer and creator peripherals segment gross profit was $189.7 million, an increase of 133.2% year-over-year. Gaming components and systems segment gross profit was $275.7 million, an increase of 92.9% year-over-year. |
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Operating income was $158.4 million, an increase of 568.0% year-over-year. |
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Adjusted operating income was $204.8 million, an increase of 211.4% year-over-year. |
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Net income was $103.2 million, or $1.14 per diluted share, compared to net loss of $8.4 million in the same period a year ago, or $(0.11) per diluted share. |
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Adjusted net income was $145.0 million, or $1.60 per diluted share, an increase of 427.0% year-over-year compared to adjusted net income of $27.5 million, or $0.35 per diluted share. |
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Adjusted EBITDA was $213.0 million, an increase of 197.5% year-over-year, with adjusted EBITDA margin of 12.5%, an improvement of 600 basis points year-over-year. |
Definitions of the non-GAAP financial measures used in this press release and reconciliations of such measures to their nearest GAAP equivalents are included below under the heading “Use and Reconciliation of Non-GAAP Financial Measures.”
“We are excited to see the market for gaming and streaming product continue to grow at such a pace. It is clear that a new wave of gamers and streamers has entered the market as well as consumers building gaming PCs for the first time. Our expectation is that all these people that are new to the market will continue to buy gaming and streaming products from us for many years into the future. I am particularly pleased that the revenue from our gaming components and systems segment is now over $1 billion. And equally happy to see our gamer and creator peripherals segment grow by 83% and break through the half billion milestone. Obviously this is amazing growth in both segments. We continue to bring out exciting new product in all our product lines, and these seem to be resonating well with our current and new customers. In fact our last three major product launches, the K100 keyboard, the Elgato Wave microphone, and the 4000X gaming case, are all showing near 5 star reviews at major retailers, and gained solid market share in a short time,” stated Andy Paul, Chief Executive Officer of Corsair.
“We are extremely pleased with our financial performance in the fourth quarter. We have paid off an additional $50 million in debt during the quarter, making the total debt repayment $190 million for 2020. We expect to continue to use our operating cashflows to reduce our debt and continue to invest in growth. We also had a successful secondary offering this January, with all net proceeds going to the selling shareholders participating in the secondary,” said Michael G. Potter, Chief Financial Officer of Corsair.
Financial Outlook
For the full year 2021, we currently expect:
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Net revenue to be in the range of $1.8 billion to $1.95 billion. |
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Adjusted operating income to be in the range of $205 million to $220 million. |
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Adjusted EBITDA to be in the range of $215 million to $230 million. |
Certain non-GAAP measures included in our financial outlook were not reconciled to the comparable GAAP financial measures because the GAAP measures are not accessible on a forward-looking basis. We are unable to reconcile these forward looking non-GAAP financial measures to the most directly comparable GAAP measures without unreasonable efforts because we are currently unable to predict with a reasonable degree of certainty the type and extent of certain items that would be expected to impact GAAP measures for these periods but would not impact the non-GAAP measures. Such items may include stock-based compensation charges, public offering related charges, depreciation and amortization, severance, IPO costs and other items. The unavailable information could have a significant impact on our GAAP financial results.
The foregoing forward-looking statements reflect our expectations as of today's date. Given the number of risk factors, uncertainties and assumptions discussed below, actual results may differ materially. We do not intend to update our financial outlook until our next quarterly results announcement.
Please see “Use and Reconciliation of Non-GAAP Financial Measures” below for a discussion on how we calculate the non-GAAP measures presented herein and a reconciliation to the most directly comparable GAAP measure.
Recent Developments
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On February 1, 2021, in the patent infringement case, Ironburg Inventions Ltd. v. Valve Corp, the jury unanimously found that Valve Corp infringed Ironburg’s controller patent and awarded Corsair’s subsidiary Ironburg (a subsidiary of SCUF) over $4 million. In addition, the jury unanimously found willful infringement by Valve Crop. The jury verdict of willful infringement is the first step to a potential award of enhanced damages up to the statutory limit of treble damages. |
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On January 26, 2021, Corsair closed its follow-on public offering by selling stockholders of 8,625,000 shares of its common stock at a price of $35.00 per share. The total gross proceeds from the offering, before deducting underwriting discounts and commissions and other offering expenses were approximately $301,875,000. The selling stockholders received all of the net proceeds from the offering. |
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On January 12, 2021 Corsair announced the promotion of Thi La to President and COO, as well as other senior leadership promotions. |
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On January 28, 2021 Corsair launched three new Corsair Gen 4 PCIe x4 NVMe M.2 Solid State Drives – the MP600 CORE, MP600 PRO and MP600 PRO Hydro X Edition. All MP600 SSDs store massive amounts of data with lightning-fast transfer speeds, leveraging PCIe technology for incredible sustained performance. |
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On January 21, 2021 Corsair launched its Vengeance RGB PRO SL high-performance DDR4 memory kits. Initially available in a wide range of frequencies up to 3,600MHz and kits up to 128GB (4x32GB) in both black and white, VENGEANCE RGB PRO SL boasts dynamic ten-zone RGB lighting in a form-factor just 44mm tall, offering wide compatibility with nearly any PC build. Each module is tightly screened and optimized for peak performance and overclocking potential, for memory that matches its mesmerizing visuals with equally impressive performance. |
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On January 14, 2021 Corsair launched a new series of mid-tower ATX cases to suit nearly any build: the Corsair 5000D, 5000D AIRFLOW and the iCUE 5000X RGB. Every 5000 Series case offers simple and tidy cable management thanks to the Corsair RapidRoute cable management system, terrific cooling from included fans featuring Corsair AirGuide technology and a spacious interior that fits multiple radiators, including two 360mm simultaneously. Between the understated styling of the 5000D, the optimized airflow of the 5000D AIRFLOW, and the eye-catching RGB lighting behind four beautiful tempered glass panels of the 5000X RGB, the 5000 Series has a case to meet any builder’s priorities. |
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On December 9, 2020 Corsair under its SCUF brand unveiled the new SCUF H1 customizable wired gaming headset. Based on the design and technology of the award-winning CORSAIR VIRTUOSO headset, the H1 is customizable and tailored for competitive gamers who prefer the zero-latency provided by a wired headset. The SCUF H1’s lightweight design is fully configurable and built for comfort, with immersive sound and a high-resolution interchangeable microphone to make crucial callouts that can be the difference between a victory or a loss. Every rustle of footsteps in |
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a grassy field and every far-off missile strike is delivered with clear fidelity, almost doubling the audio frequency of most gaming headsets. |
Conference Call and Webcast Information
We will host a conference call to discuss the fourth quarter and full year 2020 financial results on February 9, 2021, at 5:30 a.m. PT. The conference call can be accessed live over the phone by dialing 1-877-407-0784, or for international callers 1-201-689-8560. A replay will be available from 8:30 a.m. PT on February 9, 2021 through February 16, 2021, by dialing 1-844-512-2921, or for international callers 1-412-317-6671. The replay passcode is 13715251.
The call will also be webcast live from our investor relations website at https://ir.corsair.com. Following completion of the call, a recorded replay of the webcast will be available on the website.
About Corsair Gaming, Inc.
Corsair Gaming, Inc. (NASDAQ:CRSR) is a leading global developer and manufacturer of high-performance gear and technology for gamers, content creators, and PC enthusiasts. From award-winning PC components and peripherals, to premium streaming equipment and smart ambient lighting, Corsair delivers a full ecosystem of products that work together to enable everyone, from casual gamers to committed professionals, to perform at their very best.
Corsair also sells gear under our Elgato brand, which provides premium studio equipment and accessories for content creators, SCUF Gaming brand, which builds custom-designed controllers for competitive gamers, and ORIGIN PC brand, a builder of custom gaming and workstation desktop PCs and laptops.
Forward Looking Statements
Except for the historical information contained herein, the matters set forth in this press release are forward-looking statements within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995, including, but not limited to, our estimated full year 2021 net revenue, adjusted operating income and adjusted EBITDA, as well as our belief that more new gamers and streamers are entering the market and that they will continue to buy gaming and streaming products from us for many years into the future. Forward-looking statements are based on our management’s beliefs, as well as assumptions made by, and information currently available to, them. Because such statements are based on expectations as to future financial and operating results and are not statements of fact, actual results may differ materially from those projected. Factors which may cause actual results to differ materially from current expectations include, but are not limited to: our ability to build and maintain the strength of our brand among gaming and streaming enthusiasts and our ability to continuously develop and successfully market new gear and improvements; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units as well as sophisticated new video games; the risk that we are not able to compete with competitors and/or that the gaming industry, including streaming and eSports, does not grow as expected or declines; the loss or inability to attract and retain key management; delays or disruptions at our or third-party’s manufacturing and distribution facilities; currency exchange rate fluctuations or international trade disputes resulting in our gear becoming relatively more expensive to our overseas customers or resulting in an increase in our manufacturing costs; the impact of the coronavirus on our business; general economic conditions that adversely effect, among other things, consumer confidence and spending.; and the other factors described under the heading “Risk Factors” in our Quarterly Report
on Form 10-Q filed with the Securities and Exchange Commission (“SEC”) on November 10, 2020, in our Annual Report on Form 10-K for the year ended December 31, 2020 (once available) and our subsequent filings with the SEC. Copies of each filing may be obtained from us or the SEC. All forward-looking statements reflect our beliefs and assumptions only as of the date of this press release. We undertake no obligation to update forward-looking statements to reflect future events or circumstances. Our results for the quarter and full year ended December 31, 2020 are not necessarily indicative of our operating results for any future periods.
Use and Reconciliation of Non-GAAP Financial Measures
To supplement the preliminary financial results presented in accordance with GAAP, this earnings release presents certain non-GAAP financial information, including Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share. These are important financial performance measures for us, but are not financial measures as defined by GAAP. The presentation of this non-GAAP financial information is not intended to be considered in isolation of or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP.
We use Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share to evaluate our operating performance and trends and make planning decisions. We believe that these non-GAAP measures help identify underlying trends in our business that could otherwise be masked by the effect of the expenses and other items that we exclude in such non-GAAP measures. Accordingly, we believe that Adjusted Operating Income, Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income and Adjusted Net Income Per Share provide useful information to investors and others in understanding and evaluating our operating results, enhancing the overall understanding of our past performance and future prospects, and allowing for greater transparency with respect to the key financial metrics used by our management in our financial and operational decision-making. We also present these non-GAAP financial performance measures because we believe investors, analysts and rating agencies consider them useful in measuring our ability to meet our debt service obligations.
Our use of these terms may vary from that of others in our industry. These non-GAAP financial measures should not be considered as an alternative to revenues, operating income, net income, cash provided by operating activities or any other measures derived in accordance with GAAP as measures of operating performance or liquidity. Reconciliations of these measures to the most directly comparable GAAP financial measures are presented in the attached schedules.
We calculate these non-GAAP financial measures as follows:
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Adjusted operating income, non-GAAP, is determined by adding back to GAAP operating income the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, change in fair value of contingent consideration for business acquisition, stock-based compensation, intangible asset amortization, certain acquisition-related and integration-related expenses, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, and debt modification costs. |
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Adjusted net income, non-GAAP, is determined by adding back to GAAP net income (loss) the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, change in fair value of contingent consideration for business acquisition, stock-based compensation, intangible asset amortization, certain acquisition-related and integration-related |
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expenses, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, debt modification costs, loss on extinguishment of debt, and the related tax effects of each of these adjustments. |
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Adjusted net income per diluted share, non-GAAP, is determined by dividing adjusted net income, non-GAAP by the respective weighted average shares outstanding, inclusive of the impact of other dilutive securities. |
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Adjusted EBITDA is determined by adding back to GAAP net income (loss) the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, change in fair value of contingent consideration for business acquisition, stock-based compensation, certain acquisition-related and integration-related expenses, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, debt modification costs, intangible asset amortization, depreciation and amortization, interest expense (including loss on extinguishment of debt) and tax expense (benefit). |
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Adjusted EBITDA margin is determined by dividing adjusted EBITDA by net revenue for the respective periods. |
We encourage investors and others to review our financial information in its entirety, not to rely on any single financial measure and to view these non-GAAP financial measures in conjunction with the related GAAP financial measures.
Source: Corsair Gaming, Inc.
Investor Relations Contact:
Ronald van Veen
ir@corsair.com
510-578-1407
Media Contact:
Adrian Bedggood
adrian.bedggood@corsair.com
510-657-8747
+44-7989-258827
Corsair Gaming, Inc.
Preliminary Condensed Combined Consolidated Statements of Operations
(Unaudited, in thousands, except per share amounts)
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Three Months Ended December 31, |
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Year Ended December 31, |
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2020 |
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2019 |
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2020 |
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2019 |
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Net revenue |
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$ |
556,339 |
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$ |
326,555 |
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$ |
1,702,367 |
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$ |
1,097,174 |
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Cost of revenue |
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402,540 |
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256,102 |
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1,236,938 |
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872,887 |
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Gross profit |
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153,799 |
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70,453 |
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465,429 |
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224,287 |
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Operating expenses: |
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Sales, general and administrative |
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81,127 |
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47,041 |
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257,004 |
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163,033 |
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Product development |
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13,779 |
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9,194 |
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50,064 |
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37,547 |
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Total operating expenses |
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94,906 |
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56,235 |
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307,068 |
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200,580 |
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Operating income |
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58,893 |
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14,218 |
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158,361 |
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23,707 |
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Other (expense) income: |
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Interest expense |
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(6,021 |
) |
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(8,485 |
) |
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(35,137 |
) |
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(35,548 |
) |
Other expense, net |
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(1,153 |
) |
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(81 |
) |
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(1,182 |
) |
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(1,558 |
) |
Total other expense, net |
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(7,174 |
) |
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(8,566 |
) |
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(36,319 |
) |
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(37,106 |
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Income (loss) before income taxes |
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51,719 |
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5,652 |
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122,042 |
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(13,399 |
) |
Income tax (expense) benefit |
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(8,676 |
) |
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360 |
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(18,825 |
) |
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5,005 |
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Net income (loss) |
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$ |
43,043 |
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$ |
6,012 |
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$ |
103,217 |
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$ |
(8,394 |
) |
Net income (loss) per share: |
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Basic |
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$ |
0.47 |
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$ |
0.08 |
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$ |
1.20 |
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$ |
(0.11 |
) |
Diluted |
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$ |
0.43 |
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$ |
0.08 |
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$ |
1.14 |
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$ |
(0.11 |
) |
Weighted-average shares used to compute net income (loss) per share |
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Basic |
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91,923 |
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77,293 |
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86,256 |
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76,223 |
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Diluted |
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99,771 |
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79,514 |
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90,577 |
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76,223 |
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Corsair Gaming, Inc.
Preliminary Segment Information
(Unaudited, in thousands, except percentages)
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Three Months Ended December 31, |
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Year Ended December 31, |
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2020 |
2019 |
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2020 |
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2019 |
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Net revenue: |
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Gamer and Creator Peripherals |
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$ |
191,835 |
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$ |
94,057 |
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$ |
539,366 |
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$ |
294,141 |
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Gaming Components and Systems |
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364,504 |
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232,498 |
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1,163,001 |
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|
803,033 |
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Total Net Revenue |
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$ |
556,339 |
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$ |
326,555 |
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$ |
1,702,367 |
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$ |
1,097,174 |
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Gross Margin: |
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Gamer and Creator Peripherals |
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35.9 |
% |
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24.6 |
% |
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35.2 |
% |
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27.7 |
% |
Gaming Components and Systems |
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23.3 |
% |
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20.4 |
% |
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23.7 |
% |
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17.8 |
% |
Total Gross Margin |
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27.6 |
% |
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21.6 |
% |
|
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27.3 |
% |
|
|
20.4 |
% |
Corsair Gaming, Inc.
Preliminary Condensed Combined Consolidated Balance Sheets
(Unaudited, in thousands, except per share amounts)
|
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December 31, 2020 |
|
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December 31, 2019 |
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Assets |
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Current assets: |
|
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Cash and restricted cash |
|
$ |
133,338 |
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$ |
51,717 |
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Accounts receivable, net |
|
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293,629 |
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|
202,334 |
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Inventories |
|
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226,007 |
|
|
|
151,063 |
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Prepaid expenses and other current assets |
|
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37,997 |
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|
|
24,696 |
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Total current assets |
|
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690,971 |
|
|
|
429,810 |
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Property and equipment, net |
|
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16,475 |
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|
|
15,365 |
|
Goodwill |
|
|
312,760 |
|
|
|
312,750 |
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Intangible assets, net |
|
|
259,317 |
|
|
|
291,027 |
|
Restricted cash, noncurrent |
|
|
230 |
|
|
|
230 |
|
Other assets |
|
|
34,362 |
|
|
|
10,536 |
|
TOTAL ASSETS |
|
$ |
1,314,115 |
|
|
$ |
1,059,718 |
|
Liabilities and Stockholders’ Equity |
|
|
|
|
|
|
|
|
Current liabilities: |
|
|
|
|
|
|
|
|
Accounts payable |
|
$ |
299,636 |
|
|
$ |
182,025 |
|
Current portion of debt, net |
|
|
— |
|
|
|
2,364 |
|
Other liabilities and accrued expenses |
|
|
205,745 |
|
|
|
115,541 |
|
Total current liabilities |
|
|
505,381 |
|
|
|
299,930 |
|
Debt, net |
|
|
321,393 |
|
|
|
503,448 |
|
Deferred tax liabilities |
|
|
29,752 |
|
|
|
33,820 |
|
Other liabilities, noncurrent |
|
|
20,199 |
|
|
|
5,745 |
|
TOTAL LIABILITIES |
|
|
876,725 |
|
|
|
842,943 |
|
Stockholders’ Equity: |
|
|
|
|
|
|
|
|
Common stock and additional paid-in capital |
|
|
438,676 |
|
|
|
324,976 |
|
Accumulated deficit |
|
|
(2,813 |
) |
|
|
(106,030 |
) |
Accumulated other comprehensive income (loss) |
|
|
1,527 |
|
|
|
(2,171 |
) |
Total Stockholders’ Equity |
|
|
437,390 |
|
|
|
216,775 |
|
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY |
|
$ |
1,314,115 |
|
|
$ |
1,059,718 |
|
Corsair Gaming, Inc.
Preliminary Condensed Combined Consolidated Statements of Cash Flows
(Unaudited, in thousands)
|
|
Three Months Ended December 31, |
|
|
Year Ended December 31, |
|
||||||||||
|
|
2020 |
|
|
2019 |
|
|
2020 |
|
|
2019 |
|
||||
Cash flows from operating activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss) |
|
$ |
43,043 |
|
|
$ |
6,012 |
|
|
$ |
103,217 |
|
|
$ |
(8,394 |
) |
Adjustments to reconcile net income (loss) to net cash provided by operating activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock-based compensation |
|
|
1,510 |
|
|
|
1,035 |
|
|
|
5,796 |
|
|
|
3,848 |
|
Depreciation |
|
|
2,613 |
|
|
|
1,936 |
|
|
|
9,318 |
|
|
|
7,384 |
|
Amortization of intangible assets |
|
|
8,572 |
|
|
|
6,572 |
|
|
|
33,916 |
|
|
|
30,123 |
|
Debt issuance costs amortization |
|
|
560 |
|
|
|
708 |
|
|
|
2,550 |
|
|
|
2,989 |
|
Loss on debt extinguishment |
|
|
858 |
|
|
|
— |
|
|
|
4,114 |
|
|
|
— |
|
Deferred income taxes |
|
|
(584 |
) |
|
|
(4,278 |
) |
|
|
(7,476 |
) |
|
|
(11,535 |
) |
Other |
|
|
1,524 |
|
|
|
(945 |
) |
|
|
2,594 |
|
|
|
(347 |
) |
Changes in operating assets and liabilities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts receivable |
|
|
(33,425 |
) |
|
|
(37,460 |
) |
|
|
(91,492 |
) |
|
|
(48,033 |
) |
Inventories |
|
|
(19,200 |
) |
|
|
28,732 |
|
|
|
(80,086 |
) |
|
|
15,711 |
|
Prepaid expenses and other assets |
|
|
12,478 |
|
|
|
1,693 |
|
|
|
(7,953 |
) |
|
|
(1,619 |
) |
Accounts payable |
|
|
23,750 |
|
|
|
14,138 |
|
|
|
116,522 |
|
|
|
16,203 |
|
Other liabilities and accrued expenses |
|
|
26,930 |
|
|
|
17,826 |
|
|
|
77,933 |
|
|
|
30,773 |
|
Net cash provided by operating activities |
|
|
68,629 |
|
|
|
35,969 |
|
|
|
168,953 |
|
|
|
37,103 |
|
Cash flows from investing activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Acquisition of business, net of cash acquired |
|
|
(455 |
) |
|
|
(121,258 |
) |
|
|
(1,291 |
) |
|
|
(126,104 |
) |
Payment of deferred consideration |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(10,300 |
) |
Purchase of property and equipment |
|
|
(3,917 |
) |
|
|
(1,845 |
) |
|
|
(8,989 |
) |
|
|
(8,848 |
) |
Purchase of intangible asset |
|
|
— |
|
|
|
(175 |
) |
|
|
— |
|
|
|
(175 |
) |
Net cash used in investing activities |
|
|
(4,372 |
) |
|
|
(123,278 |
) |
|
|
(10,280 |
) |
|
|
(145,427 |
) |
Cash flows from financing activities: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Proceeds from issuance of debt, net |
|
|
— |
|
|
|
113,885 |
|
|
|
— |
|
|
|
113,885 |
|
Repayment of debt |
|
|
(50,000 |
) |
|
|
(1,194 |
) |
|
|
(190,394 |
) |
|
|
(3,969 |
) |
Payment of debt issuance costs |
|
|
— |
|
|
|
(2,300 |
) |
|
|
(194 |
) |
|
|
(2,450 |
) |
Repayment of line of credit, net |
|
|
— |
|
|
|
(35,700 |
) |
|
|
— |
|
|
|
(27,000 |
) |
Proceeds from initial public offering, net of underwriting discounts and commissions |
|
|
— |
|
|
|
— |
|
|
|
118,575 |
|
|
|
— |
|
Payment of other offering costs |
|
|
(2,873 |
) |
|
|
(137 |
) |
|
|
(8,455 |
) |
|
|
(245 |
) |
Proceeds from issuance of common stock to common stockholders |
|
|
— |
|
|
|
53,500 |
|
|
|
— |
|
|
|
53,500 |
|
Repurchase of common stock |
|
|
— |
|
|
|
(962 |
) |
|
|
— |
|
|
|
(1,531 |
) |
Proceeds from exercise of stock options |
|
|
113 |
|
|
|
44 |
|
|
|
1,337 |
|
|
|
124 |
|
Net cash provided by (used in) financing activities |
|
|
(52,760 |
) |
|
|
127,136 |
|
|
|
(79,131 |
) |
|
|
132,314 |
|
Effect of exchange rate changes on cash |
|
|
1,930 |
|
|
|
(9 |
) |
|
|
2,079 |
|
|
|
37 |
|
Net increase in cash and restricted cash |
|
|
13,427 |
|
|
|
39,818 |
|
|
|
81,621 |
|
|
|
24,027 |
|
Cash and restricted cash at the beginning of the period |
|
|
120,141 |
|
|
|
12,129 |
|
|
|
51,947 |
|
|
|
27,920 |
|
Cash and restricted cash at the end of the period |
|
$ |
133,568 |
|
|
$ |
51,947 |
|
|
$ |
133,568 |
|
|
$ |
51,947 |
|
Corsair Gaming, Inc.
GAAP to Non-GAAP Reconciliations
Preliminary Non-GAAP Operating Income Reconciliations
(Unaudited, in thousands, except percentages)
|
|
Three Months Ended December 31, |
|
|
Year Ended December 31, |
|
||||||||||
|
|
2020 |
|
|
2019 |
|
|
2020 |
|
|
2019 |
|
||||
Operating Income - GAAP |
|
$ |
58,893 |
|
|
$ |
14,218 |
|
|
$ |
158,361 |
|
|
$ |
23,707 |
|
Acquisition accounting impact related to recognizing acquired deferred revenue at fair value |
|
|
- |
|
|
|
1,067 |
|
|
|
- |
|
|
|
1,067 |
|
Acquisition accounting impact related to recognizing acquired inventory at fair value |
|
|
- |
|
|
|
1,604 |
|
|
|
394 |
|
|
|
1,604 |
|
Change in fair value of contingent consideration for business acquisition |
|
|
954 |
|
|
|
(635 |
) |
|
|
954 |
|
|
|
(635 |
) |
Stock-based compensation |
|
|
1,510 |
|
|
|
1,035 |
|
|
|
5,796 |
|
|
|
3,848 |
|
Intangible asset amortization |
|
|
8,572 |
|
|
|
6,571 |
|
|
|
33,916 |
|
|
|
30,123 |
|
Acquisition-related and integration-related costs |
|
|
680 |
|
|
|
1,250 |
|
|
|
3,156 |
|
|
|
3,099 |
|
Executive transition costs |
|
|
- |
|
|
|
444 |
|
|
|
- |
|
|
|
984 |
|
Non-deferred IPO and secondary offering costs |
|
|
428 |
|
|
|
224 |
|
|
|
1,633 |
|
|
|
1,135 |
|
Debt modification costs |
|
|
- |
|
|
|
836 |
|
|
|
623 |
|
|
|
836 |
|
Adjusted Operating Income - Non-GAAP |
|
$ |
71,037 |
|
|
$ |
26,614 |
|
|
$ |
204,833 |
|
|
$ |
65,768 |
|
As a % of net revenue - GAAP |
|
|
10.6 |
% |
|
|
4.4 |
% |
|
|
9.3 |
% |
|
|
2.2 |
% |
As a % of net revenue - Non-GAAP |
|
|
12.8 |
% |
|
|
8.1 |
% |
|
|
12.0 |
% |
|
|
6.0 |
% |
Preliminary Non-GAAP Net Income and Net Income Per Share Reconciliations
(Unaudited, in thousands, except per share amounts and percentages)
|
|
Three Months Ended December 31, |
|
|
Year Ended December 31, |
|
||||||||||
|
|
2020 |
|
|
2019 |
|
|
2020 |
|
|
2019 |
|
||||
Net Income (Loss) - GAAP |
|
$ |
43,043 |
|
|
$ |
6,012 |
|
|
$ |
103,217 |
|
|
$ |
(8,394 |
) |
Acquisition accounting impact related to recognizing acquired deferred revenue at fair value |
|
|
- |
|
|
|
1,067 |
|
|
|
- |
|
|
|
1,067 |
|
Acquisition accounting impact related to recognizing acquired inventory at fair value |
|
|
- |
|
|
|
1,604 |
|
|
|
394 |
|
|
|
1,604 |
|
Change in fair value of contingent consideration for business acquisition |
|
|
954 |
|
|
|
(635 |
) |
|
|
954 |
|
|
|
(635 |
) |
Stock-based compensation |
|
|
1,510 |
|
|
|
1,035 |
|
|
|
5,796 |
|
|
|
3,848 |
|
Intangible asset amortization |
|
|
8,572 |
|
|
|
6,571 |
|
|
|
33,916 |
|
|
|
30,123 |
|
Acquisition-related and integration-related costs |
|
|
680 |
|
|
|
1,250 |
|
|
|
3,156 |
|
|
|
3,099 |
|
Executive transition costs |
|
|
- |
|
|
|
444 |
|
|
|
- |
|
|
|
984 |
|
Non-deferred IPO and secondary offering costs |
|
|
428 |
|
|
|
224 |
|
|
|
1,633 |
|
|
|
1,135 |
|
Debt modification costs |
|
|
- |
|
|
|
836 |
|
|
|
623 |
|
|
|
836 |
|
Loss on debt extinguishment |
|
|
858 |
|
|
|
- |
|
|
|
4,114 |
|
|
|
- |
|
Non-GAAP income tax adjustment |
|
|
(3,032 |
) |
|
|
(1,567 |
) |
|
|
(8,850 |
) |
|
|
(6,163 |
) |
Adjusted Net Income - Non-GAAP |
|
$ |
53,013 |
|
|
$ |
16,841 |
|
|
$ |
144,953 |
|
|
$ |
27,504 |
|
Diluted Net income (loss) per share: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP |
|
$ |
0.43 |
|
|
$ |
0.08 |
|
|
$ |
1.14 |
|
|
$ |
(0.11 |
) |
Adjusted, Non-GAAP |
|
$ |
0.53 |
|
|
$ |
0.21 |
|
|
$ |
1.60 |
|
|
$ |
0.35 |
|
Shares used to compute diluted net income (loss) per share: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GAAP |
|
|
99,771 |
|
|
|
79,514 |
|
|
|
90,577 |
|
|
|
76,223 |
|
Adjusted, Non-GAAP |
|
|
99,771 |
|
|
|
79,514 |
|
|
|
90,577 |
|
|
|
78,117 |
|
Corsair Gaming, Inc.
Preliminary Adjusted EBITDA Reconciliations
(Unaudited, in thousands, except percentages)
|
|
Three Months Ended December 31, |
|
|
Year Ended December 31, |
|
||||||||||
|
|
2020 |
|
|
2019 |
|
|
2020 |
|
|
2019 |
|
||||
Net Income (Loss) - GAAP |
|
$ |
43,043 |
|
|
$ |
6,012 |
|
|
$ |
103,217 |
|
|
$ |
(8,394 |
) |
Acquisition accounting impact related to recognizing acquired deferred revenue at fair value |
|
|
- |
|
|
|
1,067 |
|
|
|
- |
|
|
|
1,067 |
|
Acquisition accounting impact related to recognizing acquired inventory at fair value |
|
|
- |
|
|
|
1,604 |
|
|
|
394 |
|
|
|
1,604 |
|
Change in fair value of contingent consideration for business acquisition |
|
|
954 |
|
|
|
(635 |
) |
|
|
954 |
|
|
|
(635 |
) |
Stock-based compensation |
|
|
1,510 |
|
|
|
1,035 |
|
|
|
5,796 |
|
|
|
3,848 |
|
Acquisition-related and integration-related costs |
|
|
680 |
|
|
|
1,250 |
|
|
|
3,156 |
|
|
|
3,099 |
|
Executive transition costs |
|
|
- |
|
|
|
444 |
|
|
|
- |
|
|
|
984 |
|
Non-deferred IPO and secondary offering costs |
|
|
428 |
|
|
|
224 |
|
|
|
1,633 |
|
|
|
1,135 |
|
Debt modification costs |
|
|
- |
|
|
|
836 |
|
|
|
623 |
|
|
|
836 |
|
Intangible asset amortization |
|
|
8,572 |
|
|
|
6,571 |
|
|
|
33,916 |
|
|
|
30,123 |
|
Depreciation |
|
|
2,613 |
|
|
|
1,936 |
|
|
|
9,318 |
|
|
|
7,384 |
|
Interest expense (includes loss on debt extinguishment) |
|
|
6,021 |
|
|
|
8,485 |
|
|
|
35,137 |
|
|
|
35,548 |
|
Tax expense (benefit) |
|
|
8,676 |
|
|
|
(360 |
) |
|
|
18,825 |
|
|
|
(5,005 |
) |
Adjusted EBITDA - Non-GAAP |
|
$ |
72,497 |
|
|
$ |
28,469 |
|
|
$ |
212,969 |
|
|
$ |
71,594 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted EBITDA margin - Non-GAAP |
|
|
13.0 |
% |
|
|
8.7 |
% |
|
|
12.5 |
% |
|
|
6.5 |
% |
INVESTOR PRESENTATION February 9, 2021 Exhibit 99.2 Exhibit 99.2 CORSAIR INVESTOR PRESENTATION February 9, 2021
Forward Looking Statements This presentation contains forward looking statements that involve risks, uncertainties and assumptions. If the risks or uncertainties ever materialize or the assumptions prove incorrect, the Company's results may differ materially from those expressed or implied by such forward-looking statements. All statements other than statements of historical fact could be deemed forward-looking statements, including, but not limited to: information or predictions concerning the Company's future financial performance, business plans and objectives, potential growth opportunities, financing plans, competitive position, technological, industry or market trends and potential market opportunities. These statements are based on estimates and information available to the Company at the time of this presentation and are not guarantees of future performance. Actual results could differ materially from the Company's current expectations as a result of many factors, including, but not limited to: the Company’s ability to build and maintain the strength of its brand among gaming and streaming enthusiasts and its ability to continuously develop and successfully market new gear and improvements to existing gear; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units, as well as sophisticated new video games; fluctuations in operating results; the risk that the Company is not able to compete with competitors and/or that the gaming industry, including streaming and eSports, does not grow as expected or declines; the loss or inability to attract and retain key management; delays or disruptions at manufacturing and distribution facilities of the Company or third parties; currency exchange rate fluctuations or international trade disputes resulting in the Company’s gear becoming relatively more expensive to its overseas customers or resulting in an increase in the Company’s manufacturing costs; the impact of the coronavirus on the Company’s business; and general economic conditions that adversely effect, among other things, the financial markets and consumer confidence and spending. The Company assumes no obligation, and does not intend, to update these forward-looking statements, except as required by law. Investors are urged to review in detail the risks and uncertainties outlined in Corsair’s Securities and Exchange Commission filings, including but not limited to Corsair’s Annual Report on Form 10-K for the year ended December 31, 2020 (once available) as well as the Risk Factors contained therein. You may get these documents for free by visiting EDGAR on the SEC website at http://www.sec.gov. Non-GAAP Financial Measures Included in this presentation are certain non-GAAP financial measures, such as adjusted EBITDA, which are not recognized under the generally accepted accounting principles (“GAAP”) in the United States and designed to complement the financial information presented in accordance with GAAP in the United States because management believes such measures are useful to investors. The non-GAAP measures have limitations as analytical tools and you should not consider them in isolation of, or as an alternative to, measures prepared in accordance with U.S. GAAP. The non-GAAP measures used by the Company may differ from the non-GAAP measures used by other companies. The Company urges you to review the reconciliation of its non-GAAP financial measures to the most directly comparable U.S. GAAP financial measures set forth in the Appendix to this presentation, and not to rely on any single financial measure to evaluate the Company's business. Market & Industry Data This presentation also contains estimates and other statistical data made by independent parties and by the Company relating to the Company’s industry, the Company’s business and the market for the Company’s products and its future growth. This data involves a number of assumptions and limitations, and you are cautioned not to give undue weight to such estimates. In addition, projections, assumptions, and estimates of the Company’s future performance and the future performance of the market for its products are necessarily subject to a high degree of uncertainty and risk. Unless otherwise specified, all figures are as of December 31, 2020. DISCLAIMER 2 DISCLAIMER Forward Looking Statements This presentation contains forward looking statements that involve risks, uncertainties and assumptions. If the risks or uncertainties ever materialize or the assumptions prove incorrect, the Company's results may differ materially from those expressed or implied by such forward-looking statements. All statements other than statements of historical fact could be deemed forward-looking statements, including, but not limited to: information or predictions concerning the Company's future financial performance, business plans and objectives, potential growth opportunities, financing plans, competitive position, technological, industry or market trends and potential market opportunities. These statements are based on estimates and information available to the Company at the time of this presentation and are not guarantees of future performance. Actual results could differ materially from the Company's current expectations as a result of many factors, including, but not limited to: the Company’s ability to build and maintain the strength of its brand among gaming and streaming enthusiasts and its ability to continuously develop and successfully market new gear and improvements to existing gear; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units, as well as sophisticated new video games; fluctuations in operating results; the risk that the Company is not able to compete with competitors and/or that the gaming industry, including streaming and eSports, does not grow as expected or declines; the loss or inability to attract and retain key management; delays or disruptions at manufacturing and distribution facilities of the Company or third parties; currency exchange rate fluctuations or international trade disputes resulting in the Company’s gear becoming relatively more expensive to its overseas customers or resulting in an increase in the Company’s manufacturing costs; the impact of the coronavirus on the Company’s business; and general economic conditions that adversely effect, among other things, the financial markets and consumer confidence and spending. The Company assumes no obligation, and does not intend, to update these forward-looking statements, except as required by law. Investors are urged to review in detail the risks and uncertainties outlined in Corsair’s Securities and Exchange Commission filings, including but not limited to Corsair’s Annual Report on Form 10-K for the year ended December 31, 2020 (once available) as well as the Risk Factors contained therein. You may get these documents for free by visiting EDGAR on the SEC website at http://www.sec.gov. Non-GAAP Financial Measures Included in this presentation are certain non-GAAP financial measures, such as adjusted EBITDA, which are not recognized under the generally accepted accounting principles (“GAAP”) in the United States and designed to complement the financial information presented in accordance with GAAP in the United States because management believes such measures are useful to investors. The non-GAAP measures have limitations as analytical tools and you should not consider them in isolation of, or as an alternative to, measures prepared in accordance with U.S. GAAP. The non-GAAP measures used by the Company may differ from the non-GAAP measures used by other companies. The Company urges you to review the reconciliation of its non-GAAP financial measures to the most directly comparable U.S. GAAP financial measures set forth in the Appendix to this presentation, and not to rely on any single financial measure to evaluate the Company's business. Market & Industry Data This presentation also contains estimates and other statistical data made by independent parties and by the Company relating to the Company’s industry, the Company’s business and the market for the Company’s products and its future growth. This data involves a number of assumptions and limitations, and you are cautioned not to give undue weight to such estimates. In addition, projections, assumptions, and estimates of the Company’s future performance and the future performance of the market for its products are necessarily subject to a high degree of uncertainty and risk. Unless otherwise specified, all figures are as of December 31, 2020. 2
33 CORSAIR MAKES SPECIALIZED GEAR FOR GAMERS AND STREAMERS CORSAIR elgato ORIGIN s SCUFGAMING
GAMING AND STREAMING GEAR AT SCALE Founded in 1994 2,000+ Employees $1.7bn Revenue 2020 (1) 25.7% 2017 – 2020 (1) Revenue CAGR 23 Primary Product Lines, Many with Leading Market Share GAMER and Creator Peripherals GAMING components and Systems Computer Cases Cooling Solutions STREAMING GEAR Keyboards Mice GAMING Headsets PERFORMANCE Controllers COMPLETE SYSTEMS High Performance MEMORY POWER SUPPLY UNITS 4 1 Reflects preliminary and unaudited estimates for the year ended December 31, 2020 based on currently available information. This is not a comprehensive statement of our financials results and is subject to completion of our closing process. Actual results may differ materially from these estimates. Estimates should not be viewed as a substitute for our full annual financial statements, and are not necessarily indicative of the results to be expected for any future period. GAMING AND STREAMING GEAR AT SCALE Founded in 1994 2,000+ Employees $1.7bn Revenue 2020 (1) 25.7% 2017 – 2020 (1) Revenue CAGR 23 Primary Product Lines, Many with Leading Market Share GAMER and Creator Peripherals GAMING components and Systems Keyboards Mice GAMING Headsets PERFORMANCE Controllers STREAMING GEAR High Performance MEMORY Computer Cases POWER SUPPLY UNITS Cooling Solutions COMPLETE SYSTEMS 1 Reflects preliminary and unaudited estimates for the year ended December 31, 2020 based on currently available information. This is not a comprehensive statement of our financials results and is subject to completion of our closing process. Actual results may differ materially from these estimates. Estimates should not be viewed as a substitute for our full annual financial statements, and are not necessarily indicative of the results to be expected for any future period. 4
THE COMPLETE PRODUCT SUITE FOR GAMING AND STREAMING 5 THE COMPLETE PRODUCT SUITE FOR GAMING AND STREAMING CORSAIR
OUR OPPORTUNITY Gaming, eSports, Streaming 6 OUR OPPORTUNITY Gaming, eSports, Streaming CORSAIR
GAMING HAS RAPIDLY GROWN AND BECOME MAINSTREAM ‘10s – ’20s eSports and Competitive Gaming (Millions of Players and Spectators) Then Now 2.6 Billion Global Gamers Potential Competitors ‘90s Local PC Network (2+ Player) Multiple Friends ‘70s Arcade (1 Player) Yourself ‘80s Consoles (2 Player) One Friend ‘00s Online PC, Console and Mobile Networks (Millions of Players) Players Worldwide $149 Billion Globally Gamers & Market Size Source: Newzoo (2020) 7 GAMING HAS RAPIDLY GROWN AND BECOME MAINSTREAM ‘70s Arcade (1 Player) ‘80s Consoles (2 Player) ‘90s Local PC Network (2+ Player) ‘00s Online PC, Console and Mobile Networks (Millions of Players) ‘10s – ’20s eSports and Competitive Gaming (Millions of Players and Spectators) Then Potential Competitors Gamers & Market Size Yourself One Friend Multiple Friends Players Worldwide Now 2.6 Billion Global Gamers $149 Billion Globally 7
ESPORTS AND STREAMING POWER AN INVESTMENT AND SPENDING FLYWHEEL IN GAMING 2.6B Gamers Globally In 2019 12B Streaming Hours Watched in 20191 $951 Million eSports Revenue in 2019 ESPORTS & STREAMING MORE PLAYERS NEW CUSTOMERS MORE VIEWERS INCREASED FOCUS MORE INVESTMENT Publishers, Sponsors, Advertisers, Team Owners, Leagues 11% Leisure Time in U.S. is Spent on Gaming 71% Millennial Gamers In U.S. Watch Gaming Video Content on Streaming Platforms Source: Newzoo (2020), StreamLabs, Activate Technology & Media Outlook 2020 and Nielsen 1 Hours watched across Twitch, YouTube Gaming, Facebook Gaming and Mixer; does not include Chinese streaming platforms. 8 ESPORTS AND STREAMING POWER AN INVESTMENT AND SPENDING FLYWHEEL IN GAMING 2.6B Gamers Globally In 2019 11% Leisure Time in U.S. is Spent on Gaming MORE PLAYERS NEW CUSTOMERS ESPORTS & STREAMING MORE VIEWERS INCREASED FOCUS MORE INVESTMENT Publishers, Sponsors, Advertisers, Team Owners, Leagues $951 Million eSports Revenue in 2019 12B Streaming Hours Watched in 20191 71% Millennial Gamers In U.S. Watch Gaming Video Content on Streaming Platforms Source: Newzoo (2020), StreamLabs, Activate Technology & Media Outlook 2020 and Nielsen 1 Hours watched across Twitch, YouTube Gaming, Facebook Gaming and Mixer; does not include Chinese streaming platforms. 8
GAMERS AND STREAMERS NEED HIGH PERFORMANCE GEAR Gamers streamers PC Console Mobile GEAR needs 524mm PC Gamers 729mm Console Gamers 2.4bn Mobile Gamers 6mm Committed Streamers Source: Jon Peddie Research and Newzoo (2019,2020) 9 GAMERS AND STREAMERS NEED HIGH PERFORMANCE GEAR Gamers PC Console Mobile streamers 524mm PC Gamers 729mm Console Gamers 2.4bn Mobile Gamers 6mm Committed Streamers GEAR needs Source: Jon Peddie Research and Newzoo (2019,2020) 9
MANY PC GAMERS ARE CONSTANTLY BUILDING AND UPGRADING THEIR PCS WITH INDIVIDUALLY SELECTED, HIGH PERFORMANCE COMPONENTS A Majority of This High-End PC Segment Consists of Gamers Who Build Their Own Rigs This is a Large, Growing Market, Comprising 46% of the Total Gaming PC Spend and Exhibiting a CAGR of 14% From 2012-2019 Gaming PC Builders Care About : Performance and Cooling Quietness and Silence Reliability and Durability Aesthetics and Form Factor Corsair is a Recognized Market Leader in the Categories of Gaming Components it Sells to the High-Spend Consumer Games Become More Graphically Intense Every Year, Requiring High-End Gaming PCs to Play Competitively Competitive PC Gamers Want Both High Quality Graphics and High Frame Rates High Quality Graphics Enhance the Immersive Experience While Higher Frame Rates Have Definitive, Measurable Performance Benefits 51% of the Global Gaming PC Market Comprises of Machines that Cost $1,800+ Source: Jon Peddie Research (2020), DFC Intelligence (2020) 10 MANY PC GAMERS ARE CONSTANTLY BUILDING AND UPGRADING THEIR PCS WITH INDIVIDUALLY SELECTED, HIGH PERFORMANCE COMPONENTS Games Become More Graphically Intense Every Year, Requiring High-End Gaming PCs to Play Competitively Competitive PC Gamers Want Both High Quality Graphics and High Frame Rates High Quality Graphics Enhance the Immersive Experience While Higher Frame Rates Have Definitive, Measurable Performance Benefits 51% of the Global Gaming PC Market Comprises of Machines that Cost $1,800+ A Majority of This High-End PC Segment Consists of Gamers Who Build Their Own Rigs This is a Large, Growing Market, Comprising 46% of the Total Gaming PC Spend and Exhibiting a CAGR of 14% From 2012-2019 Gaming PC Builders Care About : Performance and Cooling Quietness and Silence Reliability and Durability Aesthetics and Form Factor Corsair is a Recognized Market Leader in the Categories of Gaming Components it Sells to the High-Spend Consumer Source: Jon Peddie Research (2020), DFC Intelligence (2020) 10
Committed Casual GAMING GEAR UPGRADE PATH 11 GAMING GEAR UPGRADE PATH Casual Committed 11
Committed Casual STREAMING GEAR UPGRADE PATH 12 STREAMING GEAR UPGRADE PATH Casual Committed 12
COMPETITIVE GAMING AND STREAMING DRIVE USER ASPIRATIONS, COMMITTMENT AND SPENDING ON GEAR 13 COMPETITIVE GAMING AND STREAMING DRIVE USER ASPIRATIONS, COMMITTMENT AND SPENDING ON GEAR Pro eSports Athletes Pro Streamers SPEND ON HIGH PERFORMANCE GEAR ASPIRE COMMITTED PC / CONSOLE GAMERS COMPETITIVE PC / CONSOLE GAMERS CASUAL PC / CONSOLE GAMERS MOBILE-ONLY GAMERS INFLUENCE Sponsored (~$0) Extensive Moderate Low ~$0 13
LARGE GLOBAL PC GAMING AND STREAMING GEAR MARKET, WITH SIGNIFICANT WHITESPACE 2019 Total PC Gamers: 524mm While Committed and Competitive PC Gamers Only Make Up 18% of the PC Gamer Population…. 2019 Total Spending on PC Gaming Gear: $36bn …They Represent 83% of the $36bn PC Gaming and Streaming Gear Total Addressable Market… $14 430mm 27mm 67mm Committed Competitive Casual $651 $179 + + Number of PC Gamers Represents Gamers Who Spent >$1,000 on Their Primary PC …Resulting in Significant Whitespace as Gamers and Streamers Become More Serious and Start to Spend Source: Jon Peddie Research (2019, 2020) Note: Committed PC Gamers defined by >$1,800 per gamer aggregate spend on gaming hardware and accessories. Competitive PC Gamers defined by $1,000 - $1,800 per gamer aggregate spend on gaming hardware and accessories. Casual PC Gamers defined by <$1,000 per gamer aggregate spend on gaming hardware and accessories. 14 LARGE GLOBAL PC GAMING AND STREAMING GEAR MARKET, WITH SIGNIFICANT WHITESPACE 2019 Total PC Gamers: 524mm While Committed and Competitive PC Gamers Only Make Up 18% of the PC Gamer Population…. 2019 Total Spending on PC Gaming Gear: $36bn …They Represent 83% of the $36bn PC Gaming and Streaming Gear Total Addressable Market… Committed Competitive Casual …Resulting in Significant Whitespace as Gamers and Streamers Become More Serious and Start to Spend Represents Gamers Who Spent >$1,000 on Their Primary PC Committed Competitive Casual [BAR CHART] [BAR CHART] Number of PC Gamers Source: Jon Peddie Research (2019, 2020) Note: Committed PC Gamers defined by >$1,800 per gamer aggregate spend on gaming hardware and accessories. Competitive PC Gamers defined by $1,000 - $1,800 per gamer aggregate spend on gaming hardware and accessories. Casual PC Gamers defined by <$1,000 per gamer aggregate spend on gaming hardware and accessories. 14
PROLIFERATION OF STREAMING AND BROADER CONTENT CREATION EXPANDING MARKET OPPORTUNITY ~6 Million Committed Streamers Across Platforms1 Streamers who Purchase Streaming Gear Spent an Average of Over $240 in 2019. Traditionally Spend Was on Gaming Content, But Increasingly on: Podcasting Video Blogging Interactive Fitness Remote Learning Work From Home Source: Newzoo (2020) 1 Includes Twitch and Youtube. 15 PROLIFERATION OF STREAMING AND BROADER CONTENT CREATION EXPANDING MARKET OPPORTUNITY ~6 Million Committed Streamers Across Platforms1 Streamers who Purchase Streaming Gear Spent an Average of Over $240 in 2019. Traditionally Spend Was on Gaming Content, But Increasingly on: • Podcasting • Video Blogging • Interactive Fitness • Remote Learning • Work From Home Source: Newzoo (2020) 1 Includes Twitch and Youtube. 15
OUR COMPETITIVE ADVANTAGE Leading Performance and Integration 16 OUR COMPETITIVE ADVANTAGE Leading Performance and Integration CORSAIR 16
REPUTATION FOR HIGH PERFORMANCE AND QUALITY Durability Precision Aesthetics Power Creative freedom Customization Since 2016, We Have Received over 4,000 Product Awards in Approximately 45 Countries, of Which 3,500 Were “Gold,” “Editor’s Choice,” “Approved,” or Similar Awards 17 REPUTATION FOR HIGH PERFORMANCE AND QUALITY Since 2016, We Have Received over 4,000 Product Awards in Approximately 45 Countries, of Which 3,500 Were “Gold,” “Editor’s Choice,” “Approved,” or Similar Awards Precision Power Customization Durability Aesthetics Creative freedom 17
USED, INFLUENCED AND TESTED BY THE WORLD’S MOST ADMIRED GAMERS AND STREAMERS SUMMIT1G 7mm+ Followers 2020 Live Viewer Hours: 109mm 2mm+ Followers 2020 Live Viewer Hours: 36mm 9mm+ Followers 2020 YouTube Views: 51mm LoserFruit CohhCarnage 18 USED, INFLUENCED AND TESTED BY THE WORLD’S MOST ADMIRED GAMERS AND STREAMERS SUMMIT1G 7mm+ Followers 2020 Live Viewer Hours: 109mm LoserFruit 9mm+ Followers 2020 YouTube Views: 51mm CohhCarnage 2mm+ Followers 2020 Live Viewer Hours: 36mm LEADING R&D TEAM AND CONTINUED PRODUCT ENHANCEMENT PROFESSIONAL ATHLETE AND GAMER FEEDBACK (BETA TESTING) CORSAIR DNA AND ADVANTAGE MOST COMPLETE GAMING ECOSYSTEM 18
MOST COMPLETE, SOFTWARE-DRIVEN ECOSYSTEM 1 2 4 3 iCUE FOR GAMERS ELGATO FOR CONTENT CREATORS Two proprietary software platforms enhance brand loyalty and repeat purchases across gaming and streaming gear 1 2 3 4 4K Video Capture Audio and Mic Mixer Lighting Control Stream Deck Software Immersive game Integration Performance Dashboard RGB Lighting Control Performance Tuning 5 Video software 5 19 MOST COMPLETE, SOFTWARE-DRIVEN ECOSYSTEM Two proprietary software platforms enhance brand loyalty and repeat purchases across gaming and streaming gear iCUE FOR GAMERS elgato RGB Lighting Control Performance Tuning Immersive game Integration Performance Dashboard ELGATO FOR CONTENT CREATORS 1 4K Video Capture 2 Audio and Mic Mixer 5 EPOCCAM Video software 3 Stream Deck Software 4 Lighting Control 19
MARKET LEADERSHIP ACROSS OUR PRODUCT CATEGORIES Corsair’s Leadership Commanding Price Premiums Against Other Brands1 Source: NPD Group (Last twelve months ended September 2020) and management estimates. 1 Premiums in the U.S. for the twelve months ended September 2020. 20 MARKET LEADERSHIP ACROSS OUR PRODUCT CATEGORIES Logitech Razer Kingston/ HyperX Microsoft Crucial Cooler Master EVGA NZXT Seasonic Gamer and Creator Peripherals Keyboards 2nd • • • • • Mice 3rd • • • • • Headsets 4th • • • • Streaming Peripherals 2nd • • Performance Controllers 2nd • • Gaming Component and Systems Memory 1st • • Cases 2nd • • • Power Supply Units 1st • • • • Cooling Solutions 1st • • • Total U.S Market Share Based on NPD Group Total U.S Market Share Based on Management Estimates Indicates Offering in Product Category Source: NPD Group (Last twelve months ended September 2020) and management estimates. 1 Premiums in the U.S. for the twelve months ended September 2020. Corsair’s Leadership Commanding Price Premiums Against Other Brands1 Cooling Solutions +73% Computer Cases +42% Power Supply Units +32% High-Performance Memory +8% 20
GLOBAL AND ESTABLISHED CHANNEL RELATIONSHIPS Americas APAC EMEA 21 GLOBAL AND ESTABLISHED CHANNEL RELATIONSHIPS Americas EMEA APAC [COMPANY LOGO] 21
SUPPORTED BY A HIGHLY EFFICIENT MARKETING ENGINE 22 SUPPORTED BY A HIGHLY EFFICIENT MARKETING ENGINE ESPORTS MARKETING Sponsor Leading Teams and Tournaments Across Geographies and Games INFLUENCER MARKETING Sponsor High-Impact Gamer and Streamer Influencers EVENTS Opportunity to Interact With Industry, Channel, and Supplier Partners as Well as End-Consumers PRODUCT REVIEWS Received 4,000+ Industry Awards Since 2016 for Leading Products and Features [COMPANY LOGO] SOCIAL MEDIA Powerful Social Media Footprint WEB AND DIGITAL ADVERTISING Search, Traffic Acquisition, Product Launches and Offers 22
OVERVIEW OF GROWTH STRATEGY Advance as the global leader in high-performance gaming and streaming gear Continue to develop innovative, market-leading gaming and streaming gear Expand into new gear and services that grow our market opportunity Leverage our software platforms to sell more gear into existing customers Strengthen relationships with end-users by increasing direct-to-consumer sales Continue to grow market share globally Selectively pursue complementary acquisitions 1 2 3 4 5 6 7 23 OVERVIEW OF GROWTH STRATEGY 1 Advance as the global leader in high-performance gaming and streaming gear 2 Continue to develop innovative, market-leading gaming and streaming gear 3 Expand into new gear and services that grow our market opportunity 4 Leverage our software platforms to sell more gear into existing customers 5 Strengthen relationships with end-users by increasing direct-to-consumer sales 6 Continue to grow market share globally 7 Selectively pursue complementary acquisitions 23
MANAGEMENT TEAM OF VISIONARY INDUSTRY LEADERS MICHAEL G. POTTER CFO 30 Years in Industry CARINA TAN Vice President & General Counsel 24 years legal experience THI LA President & COO 33 Years in Industry ANDY PAUL CEO 42 Years in Industry JULIAN LIGHTON SVP, Strategy & New Ventures 31 Years in Industry President of Multichip Technology Various sales and marketing positions VP, Global Operations and IT Director CFO and Chief Legal Officer CFO CFO CEO Chief Strategy Officer General Manager Chief Strategy Officer Various Senior Positions PETE HILLIARD Chief Human Resource officer 30 years of HR experience Partner Research Scientist Partner & VP of Operations Chief Administrative Officer Chief People Officer 24 MANAGEMENT TEAM OF VISIONARY INDUSTRY LEADERS ANDY PAUL CEO 42 Years in Industry MICHAEL G. POTTER CFO 30 Years in Industry THI LA President & COO 33 Years in Industry CARINA TAN Vice President & General Counsel 24 years legal experience PETE HILLIARD Chief Human Resource officer 30 years of HR experience JULIAN LIGHTON SVP, Strategy & New Ventures 31 Years in Industry [COMPANY LOGO] 24
FINANCIAL OVERVIEW Top-Line Growth and Cash Flow Profile Support Investment in Attractive Growth Areas 25 FINANCIAL OVERVIEW Top-Line Growth and Cash Flow Profile Support Investment in Attractive Growth Areas [COMPANY LOGO] 25
FINANCIAL HIGHLIGHTS Strong top-line growth Margin expansion across our segments Investing to consolidate market leadership Asset-light business model Strong free cash flow generation 1 2 3 4 5 26 FINANCIAL HIGHLIGHTS 1 Strong top-line growth 2 Margin expansion across our segments 3 Investing to consolidate market leadership 4 Asset-light business model 5 Strong free cash flow generation 26
STRONG TOP-LINE GROWTH - REVENUE Source: Company Management Note: Financials in $mm. 2018 and 2019 financials are not presented on a pro-forma basis for CORSAIR’s acquisitions of Elgato in 2018 and Origin and SCUF in 2019. 1 Reflects preliminary and unaudited estimates for the year ended December 31, 2020 based on currently available information. This is not a comprehensive statement of our financials results and is subject to completion of our closing process. Actual results may differ materially from these estimates. Estimates should not be viewed as a substitute for our full annual financial statements, and are not necessarily indicative of the results to be expected for any future period. 17% 26% 14% YoY Growth $1,702 M $1,097 M $938 M 55% 83% 45% YoY Growth 27 70% 104% 57% YoY Growth $327 M $556 M STRONG TOP-LINE GROWTH – REVENUE [BAR CHART] Source: Company Management Note: Financials in $mm. 2018 and 2019 financials are not presented on a pro-forma basis for CORSAIR’s acquisitions of Elgato in 2018 and Origin and SCUF in 2019. 1 Reflects preliminary and unaudited estimates for the year ended December 31, 2020 based on currently available information. This is not a comprehensive statement of our financials results and is subject to completion of our closing process. Actual results may differ materially from these estimates. Estimates should not be viewed as a substitute for our full annual financial statements, and are not necessarily indicative of the results to be expected for any future period. 27
GROSS MARGIN EXPANSION IN BOTH OUR SEGMENTS Source: Company Management Note: Financials in $mm. 2018 and 2019 financials are not presented on a pro-forma basis for CORSAIR’s acquisitions of Elgato in 2018 and Origin and SCUF in 2019. SEGMENT GROSS PROFIT SEGMENT GROSS MARGIN $465 $224 $193 YoY Growth 11% 20% 16% YoY Growth 133% 93% 108% 28 GROSS MARGIN EXPANSION IN BOTH OUR SEGMENTS SEGMENT GROSS PROFIT SEGMENT GROSS MARGIN [BAR CHART] Source: Company Management Note: Financials in $mm. 2018 and 2019 financials are not presented on a pro-forma basis for CORSAIR’s acquisitions of Elgato in 2018 and Origin and SCUF in 2019. 28
EXPANDING EBITDA WITH LOW CAPEX Source: Company Management. Note: Financials in $mm. 1 Adjusted EBITDA is determined by adding back to GAAP net income (loss) the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, stock-based compensation, certain acquisition-related and integration-related expenses, change in fair value of contingent consideration for business acquisition, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, debt modification costs, intangible asset amortization, depreciation and amortization, interest expense (including loss on extinguishment of debt) and tax expense (benefit). While we believe Adjusted EBITDA provides useful information to investors and others in understanding and evaluating our operations, we urge you to review the reconciliation of Adjusted EBITDA to our most directly comparable GAAP financial measures set forth in the Appendix to this presentation. Note: 2018 and 2019 financials are not presented on a pro-forma basis for CORSAIR’s acquisitions of Elgato in 2018 and Origin and SCUF in 2019. 2020 financial figures are preliminary estimates and the review of such figures by the Company's auditors is not yet complete. As a result, such figures are subject to change. 2 Reflects unaudited numbers for the year ended December 31, 2020 based on currently available information. This is not a comprehensive statement of our financials results and is subject to completion of our closing process. Actual results may differ materially from these estimates. Estimates should not be viewed as a substitute for our full annual financial statements, and are not necessarily indicative of the results to be expected for any future period. Capex Spend (% of Revenue) 0.9% 0.8% 0.5% EBITDA Margin 7.2% 6.5% Adjusted EBITDA (1) 12.5% 29 EXPANDING EBITDA WITH LOW CAPEX Adjusted EBITDA (1) [BAR CHART] Source: Company Management. Note: Financials in $mm. 1 Adjusted EBITDA is determined by adding back to GAAP net income (loss) the acquisition accounting impacts related to recognizing acquired deferred revenue and inventory at fair value, stock-based compensation, certain acquisition-related and integration-related expenses, change in fair value of contingent consideration for business acquisition, executive transition costs, non-deferred costs associated with the IPO and the secondary offering, debt modification costs, intangible asset amortization, depreciation and amortization, interest expense (including loss on extinguishment of debt) and tax expense (benefit). While we believe Adjusted EBITDA provides useful information to investors and others in understanding and evaluating our operations, we urge you to review the reconciliation of Adjusted EBITDA to our most directly comparable GAAP financial measures set forth in the Appendix to this presentation. Note: 2018 and 2019 financials are not presented on a pro-forma basis for CORSAIR’s acquisitions of Elgato in 2018 and Origin and SCUF in 2019. 2020 financial figures are preliminary estimates and the review of such figures by the Company's auditors is not yet complete. As a result, such figures are subject to change. 2 Reflects unaudited numbers for the year ended December 31, 2020 based on currently available information. This is not a comprehensive statement of our financials results and is subject to completion of our closing process. Actual results may differ materially from these estimates. Estimates should not be viewed as a substitute for our full annual financial statements, and are not necessarily indicative of the results to be expected for any future period. 29
Exited 2020 on a Strong Note Note: $ in millions except EPS and percentages; 2019 was a Net Income loss of $8.4m or $0.11 per share making the year-over-year % comparison not meaningful Record Full Year Results Net revenue growth of 55.2% to $1.7 billion and adjusted EBITDA nearly tripled to $213.0 million, driven by strong demand across all of our product lines as consumers spend more time working and gaming at home Gross margin of 27.3%, an increase of 690 basis points, driven by product mix and lower promotional activity Adjusted operating income growth of 211.4% to $204.8 million, driven by increased sales leverage Cash flow from operations of $170.0 million 30 Exited 2020 on a Strong Note Record Full Year Results Net revenue growth of 55.2% to $1.7 billion and adjusted EBITDA nearly tripled to $213.0 million, driven by strong demand across all of our product lines as consumers spend more time working and gaming at home Gross margin of 27.3%, an increase of 690 basis points, driven by product mix and lower promotional activity Adjusted operating income growth of 211.4% to $204.8 million, driven by increased sales leverage Cash flow from operations of $170.0 million Q4’20 Y/Y 2020 Y/Y Net Revenue $556.3 70.4% $1,702.4 55.2% Gross Profit $153.8 118.3% $465.4 107.5% Gross Profit Margin 27.6% 600 bps 27.3% 690 bps Operating Income $58.9 314.2% $158.4 568.0% Adjusted Operating Income $71.0 166.9% $204.8 211.4% Net Income $43.0 616.0% $103.2 nm Earnings per Share (diluted) $0.43 470.6% $1.14 nm Adjusted Net Income $53.0 214.8% $145.0 427.0% Adjusted Earnings per Share (diluted) $0.53 150.9% $1.60 354.5% Adjusted EBITDA $72.5 154.7% $213.0 197.5% Note: $ in millions except EPS and percentages; 2019 was a Net Income loss of $8.4m or $0.11 per share making the year-over-year % comparison not meaningful 30
GAMER AND CREATOR PERIPHERALS Gamer and Creator Peripherals segment net revenue growth of 83.4%, driven by sales of Elgato branded streaming products, gaming chairs, headsets, and the contribution from SCUF Gamer and Creator Peripherals segment net revenue was 31.7% of total net revenue, an increase of 490 basis points over 2019 Gamer and Creator Peripherals segment gross profit was $189.7 million, an increase of $108.4 million Gamer and Creator Peripherals segment gross margin was 35.2%, an increase of 750 basis points, driven by increasing sales of higher margin products, coupled with less promotional activities Note: $ in millions except percentages 31 GAMER AND CREATOR PERIPHERALS Gamer and Creator Peripherals segment net revenue growth of 83.4%, driven by sales of Elgato branded streaming products, gaming chairs, headsets, and the contribution from SCUF Gamer and Creator Peripherals segment net revenue was 31.7% of total net revenue, an increase of 490 basis points over 2019 Gamer and Creator Peripherals segment gross profit was $189.7 million, an increase of $108.4 million Gamer and Creator Peripherals segment gross margin was 35.2%, an increase of 750 basis points, driven by increasing sales of higher margin products, coupled with less promotional activities Q4’20 Y/Y 2020 Y/Y Net Revenue $191.8 104.0% $539.4 83.4% % of Total Net Revenue 34.5% 570 bps 31.7% 490 bps Gross Profit $68.9 197.7% $189.7 133.2% Gross Profit Margin 35.9% 1130 bps 35.2% 750bps Note: $ in millions except percentages 31
GAMING COMPONENTS AND SYSTEMS Note: $ in millions except percentages 32 Gaming Components and Systems segment net revenue growth of 44.8%, driven by strong sales across all products that were prompted in part by introduction of high-performing microprocessors by Intel and AMD and graphic cards by AMD and Nvidia Gaming Components and Systems segment gross profit was $275.7 million, an increase of 92.9% year-over-year Gaming Components and Systems segment gross margin was 23.7%, an increase of 590 basis points, driven by increasing sales of higher margin products, coupled with less promotional activities GAMING COMPONENTS AND SYSTEMS Gaming Components and Systems segment net revenue growth of 44.8%, driven by strong sales across all products that were prompted in part by introduction of high-performing microprocessors by Intel and AMD and graphic cards by AMD and Nvidia Gaming Components and Systems segment gross profit was $275.7 million, an increase of 92.9% year-over-year Gaming Components and Systems segment gross margin was 23.7%, an increase of 590 basis points, driven by increasing sales of higher margin products, coupled with less promotional activities Q4’20 Y/Y 2020 Y/Y Net Revenue $364.5 56.8% $1,163.0 44.8% % of Total Net Revenue 65.5% -570 bps 68.3% -490 bps Gross Profit $84.9 79.5% $275.7 92.9% Gross Profit Margin 23.3% 290 bps 23.7% 590 bps Note: $ in millions except percentages 32
2021 Outlook (1) 33 Actual results may differ materially from these estimates. Estimates should not be viewed as a substitute for our full annual financial statements, and are not necessarily indicative of the results to be expected for any future period. 2021 Outlook (1) Financial Metrics 2021 Guidance Net Revenues $1.8-1.95 billion Adjusted Operating Income $205-220 million Adjusted EBITDA $215-230 million 1. Actual results may differ materially from these estimates. Estimates should not be viewed as a substitute for our full annual financial statements, and are not necessarily indicative of the results to be expected for any future period. 33
DEBT SUMMARY Repaid $50 million of term loan debt during Q4’20 Repaid $190.4 million of term loan during 2020, retiring $50 million second lien debt in its entirety during Q3’20 prior to the IPO See appendix for non-GAAP reconciliations 34 DEBT SUMMARY ($ in millions) December 31, 2020 Cash (excluding restricted cash) $129.5 Term Loan (face value) $326.9 Total debt $326.9 Net debt $197.4 LTM adjusted EBITDA (1) $213.0 Total debt / LTM adjusted EBITDA 1.5x Net debt / LTM adjusted EBITDA 0.9x Repaid $50 million of term loan debt during Q4’20 Repaid $190.4 million of term loan during 2020, retiring $50 million second lien debt in its entirety during Q3’20 prior to the IPO 1. See appendix for non-GAAP reconciliations 34
APPENDIX 35 APPENDIX [COMPANY LOGO] 35
GAAP TO NON-GAAP RECONCILIATIONS 36 GAAP TO NON-GAAP RECONCILIATIONS Three Months Ended December 31, Year Ended December 31, 2020 2019 2020 2019 Operating Income - GAAP $ 58,893 $ 14,218 $ 158,361 $ 23,707 Acquisition accounting impact related to recognizing acquired deferred revenue at fair value - 1,067 - 1,067 Acquisition accounting impact related to recognizing acquired inventory at fair value - 1,604 394 1,604 Change in fair value of contingent consideration for business acquisition 954 (635) 954 (635) Stock-based compensation 1,510 1,035 5,796 3,848 Intangible asset amortization 8,572 6,571 33,916 30,123 Acquisition-related and integration-related costs 680 1,250 3,156 3,099 Executive transition costs - 444 - 984 Non-deferred IPO and secondary offering costs 428 224 1,633 1,135 Debt modification costs - 836 623 836 Adjusted Operating Income - Non-GAAP $ 71,037 $ 26,614 $ 204,833 $ 65,768 As a % of net revenue - GAAP 10.6% 4.4% 9.3% 2.2% As a % of net revenue - Non-GAAP 12.8% 8.1% 12.0% 6.0% 36
GAAP TO NON-GAAP RECONCILIATIONS 37 GAAP TO NON-GAAP RECONCILIATIONS Three Months Ended December 31, Year Ended December 31, 2020 2019 2020 2019 Net Income (Loss) - GAAP $ 43,043 $ 6,012 $ 103,217 $ (8,394) Acquisition accounting impact related to recognizing acquired deferred revenue at fair value - 1,067 - 1,067 Acquisition accounting impact related to recognizing acquired inventory at fair value - 1,604 394 1,604 Change in fair value of contingent consideration for business acquisition 954 (635) 954 (635) Stock-based compensation 1,510 1,035 5,796 3,848 Intangible asset amortization 8,572 6,571 33,916 30,123 Acquisition-related and integration-related costs 680 1,250 3,156 3,099 Executive transition costs - 444 - 984 Non-deferred IPO and secondary offering costs 428 224 1,633 1,135 Debt modification costs - 836 623 836 Loss on debt extinguishment 858 - 4,114 - Non-GAAP income tax adjustment (3,032) (1,567) (8,850) (6,163) Adjusted Net Income - Non-GAAP $ 53,013 $ 16,841 $ 144,953 $ 27,504 Diluted Net income per share: GAAP $ 0.43 $ 0.08 $ 1.14 $ (0.11) Adjusted, Non-GAAP $ 0.53 $ 0.21 $ 1.60 $ 0.35 Shares used to compute diluted net income per share: GAAP 99,771 79,514 90,577 76,223 Adjusted, Non-GAAP 99,771 79,514 90,577 78,117 37
ADJUSTED EBITDA RECONCILIATION 38 ADJUSTED EBITDA RECONCILIATION Three Months Ended December 31, Year Ended December 31, 2020 2019 2020 2019 Net Income (Loss) - GAAP $ 43,043 $ 6,012 $ 103,217 $ (8,394) Acquisition accounting impact related to recognizing acquired deferred revenue at fair value - 1,067 - 1,067 Acquisition accounting impact related to recognizing acquired inventory at fair value - 1,604 394 1,604 Change in fair value of contingent consideration for business acquisition 954 (635) 954 (635) Stock-based compensation 1,510 1,035 5,796 3,848 Acquisition-related and integration-related costs 680 1,250 3,156 3,099 Executive transition costs - 444 - 984 Non-deferred IPO and secondary offering costs 428 224 1,633 1,135 Debt modification costs - 836 623 836 Intangible asset amortization 8,572 6,571 33,916 30,123 Depreciation 2,613 1,936 9,318 7,384 Interest expense (includes loss on debt extinguishment) 6,021 8,485 35,137 35,548 Tax expense (benefit) 8,676 (360) 18,825 (5,005) Adjusted EBITDA - Non-GAAP $ 72,497 $ 28,469 $ 212,969 $ 71,594 Adjusted EBITDA margin - Non-GAAP 13.0% 8.7% 12.5% 6.5% 38
THANKS! 40 THANKS! CORSAIR 39