UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
FORM
CURRENT REPORT
Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934
Date of Report (Date of earliest event reported): |
(Exact name of Registrant as Specified in Its Charter)
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(Former Name or Former Address, if Changed Since Last Report)
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:
Securities registered pursuant to Section 12(b) of the Act:
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Trading |
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Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§ 230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§ 240.12b-2 of this chapter).
Emerging growth company
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐
Item 2.02 Results of Operations and Financial Condition
On August 1, 2024, Corsair Gaming, Inc. (“Corsair” or the “Company”) issued a press release announcing certain of its financial results for the fiscal quarter ended June 30, 2024. The full text of the press release is furnished pursuant to Item 2.02 as Exhibit 99.1 to this Current Report on Form 8-K. A presentation regarding the Company's fiscal quarter ended June 30, 2024 is furnished pursuant to Item 2.02 as Exhibit 99.2 hereto.
Item 9.01 Financial Statements and Exhibits.
(d) Exhibits.
Exhibit Number |
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Description |
99.1 |
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99.2 |
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104 |
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Cover Page Interactive Data File (embedded within the Inline XBRL document) |
The information in this Current Report on Form 8-K and Exhibit 99.1 and Exhibit 99.2 attached hereto shall not be deemed to be “filed” for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended, or otherwise subject to the liabilities of Sections 11 and 12(a)(2) of the Securities Act of 1933, as amended. The information contained herein and in the accompanying exhibits shall not be incorporated by reference into any filing with the U.S. Securities and Exchange Commission made by Corsair Gaming, Inc., whether made before or after the date hereof, regardless of any general incorporation language in such filing.
1
SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, as amended, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
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CORSAIR GAMING, INC. |
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Date: August 1, 2024 |
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By: |
/s/ Michael G. Potter |
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Michael G. Potter |
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Chief Financial Officer (Principal Financial Officer and Principal Accounting Officer) |
2
Exhibit 99.1
Corsair Gaming Reports Q2 2024 Financial Results
MILPITAS, CA, August 1, 2024 – Corsair Gaming, Inc. (Nasdaq: CRSR) (“Corsair” or the “Company”), a leading global provider and innovator of high-performance products for gamers, streamers, content-creators, and gaming PC builders, today announced financial results for the second quarter ended June 30, 2024, and its updated financial outlook for the full year 2024.
Second Quarter 2024 Select Financial Metrics
First Half 2024 Select Financial Metrics
Andy Paul, Chief Executive Officer of Corsair, stated, “Clearly we are disappointed by our Q2 2024 results, which were driven by a softer-than-expected self-built PC market. The surge of activity during
the COVID lock-down period, where the number of gaming PCs that were built approximately doubled from the prior year, and headset sales almost tripled, which we believe means that the installed base of gaming hardware is now at an all-time high. Even with this surge, we now are seeing the market for headsets, which is usually the entry point for first-time gaming hardware purchases, almost twice the size of the market before COVID lock-downs. We believe this shows the gaming market is continuing to grow.
For the self-built PC market, where our components and memory product lines are used, we see the market a little softer than it was pre COVID, but we believe it is still at a healthy level. We are expecting an 'echo' of the COVID surge to occur as we move into a natural refresh cycle, which based on prior cycles is typically a 3 to 5 year period. This is very dependent on consumer spending power, inflation, and of course new games and the timing of new graphics hardware. Our expectation last year was that this coming refresh surge would happen in 2024 through 2026, 3 to 5 years after the COVID lock-down. It now appears that is more likely going to start a little later than expected, since we expect to see new GPUs from NVIDIA launching around the end of 2024, with many highly anticipated games expected to launch in late 2024 and 2025, notably Call of Duty: Black Ops 6 later this year and Grand Theft Auto VI in 2025. This will affect our sales of products in our Gaming Components and Systems segment and we have reforecast this accordingly. For Q2 2024, we did see some adjustments downwards of our channel inventory in our Memory product line, meaning that the sales out of our channel were ahead of our sales in by approximately 15%.
In our Gamer and Creator Peripherals segment, we are seeing strong growth. While the market for those products is showing slight improvement, we also continue to launch products in new categories. Notably, this year we launched teleprompters, PC controllers and mobile controllers, as well as many other innovative new products in our existing categories. We also announced our entry into the Sim racing market, with our own designed products, which we recently showcased at Computex. We remain interested in the Sim racing brand Fanatec, owned by ENDOR AG. Although we were disappointed to see the company file for insolvency, we intend to continue exploring a potential acquisition. Such acquisition would likely be within the framework of the pending insolvency proceedings, and as a result, we cannot provide any assurance our bid will be successful. Q2 2024 was another good quarter for this segment as it grew by 19.6% YoY, which is the third successive quarter of strong, high-teens to 20% growth. We intend to continue to grow the Gamer and Creator Peripherals segment organically, as well as with strategic acquisitions. We believe this business has the potential to become larger than our traditional components business within a few years. For our Gaming Components and Systems segment, which includes our memory business, we continue to dominate the market with leading market share in most categories. We intend to continue that trend, while running these businesses as efficiently as we can from a cost standpoint, while we wait for the market to recover and return to growth.”
Michael G. Potter, Chief Financial Officer of Corsair, stated, “We are executing on cost savings, and took additional action in July 2024, including the reduction of approximately 100 employees, and will reduce some external expenses which we anticipate will lower operating expenses in the second half of 2024. We remain committed to controlling operating expenses, while continuing to support growth in our Gamer and Creator Peripherals segment, which generally has higher operating expense demands for R&D and marketing. We continue to see inflation and high interest rates having a negative effect on high-value consumer purchases, and are seeing higher-than-average credit declines on system purchases. Adding to this, we had a 1% to 2% margin impact from fixed costs allocated over lower than expected volumes. We continue to maintain a healthy balance sheet, with sufficient cash to fund the development of our expanding product portfolio. We expect to further reduce inventory during the third quarter, as we move into the traditionally stronger second half, which we expect will also generate additional cash. Finally, we further reduced our channel inventory, ending the quarter in a healthy
position, which will benefit us in the second half of 2024 as we focus on driving revenue growth and profitability.”
Updated 2024 Financial Outlook
Corsair updated its financial outlook for the full year 2024. The Company continues to expect revenue to improve through 2024, with a further improvement in adjusted EBITDA led by an additional improvement in margin, stabilized shipping costs and continued tight operating expense controls.
Certain non-GAAP measures included in our financial outlook were not reconciled to the comparable GAAP financial measures because the GAAP measures are not accessible on a forward-looking basis. We are unable to reconcile these forward-looking non-GAAP financial measures to the most directly comparable GAAP measures without unreasonable efforts because we are currently unable to predict with a reasonable degree of certainty the type and extent of certain items that would be expected to impact GAAP measures for these periods but would not impact the non-GAAP measures. Such items may include stock-based compensation charges, amortization, and other items. The unavailable information could have a significant impact on our GAAP financial results.
The foregoing forward-looking statements reflect our expectations as of today’s date. Given the number of risk factors, uncertainties and assumptions discussed below, actual results may differ materially. We do not intend to update our financial outlook until our next quarterly results announcement.
Recent Product Developments
Conference Call and Webcast Information
Corsair will host a conference call to discuss the second quarter 2024 financial results today at 2:00 p.m. Pacific Time. The conference call will be accessible on Corsair’s Investor Relations website at https://ir.corsair.com, or by dialing 1-844-825-9789(USA) or 1-412-317-5180 (International) with conference ID 10190926. A replay will be available approximately 2 hours after the live call ends on Corsair's Investor Relations website, or through August 8, 2024 by dialing 1-844-512-2921 (USA) or 1-412-317-6671 (International), with passcode 10190926.
About Corsair Gaming
Corsair (Nasdaq: CRSR) is a leading global developer and manufacturer of high-performance products and technology for gamers, content creators, and PC enthusiasts. From award-winning PC components and peripherals, to premium streaming equipment and smart ambient lighting, Corsair delivers a full ecosystem of products that work together to enable everyone, from casual gamers to committed professionals, to perform at their very best. Corsair also sells products under its Elgato brand, which provides premium studio equipment and accessories for content creators, SCUF Gaming brand, which builds custom-designed controllers for competitive gamers, Drop, the leading community-driven mechanical keyboard brand and ORIGIN PC brand, a builder of custom gaming and workstation desktop PCs.
Forward Looking Statements
Except for the historical information contained herein, the matters set forth in this press release are forward-looking statements within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995, including, but not limited to, Corsair’s expectations regarding market headwinds and tailwinds, including its expectations regarding the gaming market’s continued growth, as well as the timing and impact from product refresh cycles; its expectations regarding sales and revenue growth in 2024 and 2025; statements regarding new product launches, the entry into new product categories and demand for new products; its ability to successfully close and integrate acquisitions, including its bid for ENDOR AG; its plans and expectations regarding continuing to grow its Gaming and Creator Peripherals segment and the size of this segment in the future; the impact of the Company’s cost-saving measures; its plans regarding reducing inventory; and its estimated full year 2024 net revenue, adjusted operating income and adjusted EBITDA. Forward-looking statements are based on our management’s beliefs, as well as assumptions made by, and information currently available to them. Because such statements are based on expectations as to future financial and operating results and are not statements of fact, actual results may differ materially from those projected. Factors which may cause actual results to differ materially from current expectations include, but are not limited to: current macroeconomic conditions, including the impacts of high inflation and risk of recession, on demand for our products, consumer confidence and financial markets generally; the lingering impacts and future outbreaks of the COVID-19 pandemic and its impacts on our operations and the operations of our manufacturers, retailers and other partners, as well as its impacts on the economy overall, including capital markets; our ability to build and maintain the strength of our brand among gaming and streaming enthusiasts and our ability to continuously develop and successfully market new products and improvements to existing products; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units as well as sophisticated new video games; fluctuations in operating results; the risk that we are not able to compete with competitors and/or that the gaming industry, including streaming and esports, does not grow as expected or declines; the loss or inability to attract and retain key management; the impacts from geopolitical events and unrest; delays or disruptions at our or third-parties’ manufacturing and distribution facilities; the risk that we are not able to successfully identify and close acquisitions, as well as integrate any companies or assets we have acquired or may acquire; currency exchange rate fluctuations or international trade disputes resulting in our products becoming relatively more expensive to our overseas customers or resulting in an increase in our manufacturing costs; and the other factors described under the heading “Risk Factors” in our Annual Report on Form 10-K for the year ended December 31, 2023 filed with the Securities and Exchange Commission (“SEC”) and our subsequent filings with the SEC. Copies of each filing may be obtained from us or the SEC. All forward-looking statements reflect our beliefs and assumptions only as of the date of this press release. We undertake no obligation to update forward-looking statements to reflect future events or circumstances.
Our results for the quarter ended June 30, 2024 are also not necessarily indicative of our operating results for any future periods.
Use and Reconciliation of Non-GAAP Financial Measures
To supplement the financial results presented in accordance with GAAP, this earnings release presents certain non-GAAP financial information, including adjusted operating income (loss), adjusted net income (loss), adjusted net income (loss) per diluted share and adjusted EBITDA. These are important financial performance measures for us, but are not financial measures as defined by GAAP. The presentation of this non-GAAP financial information is not intended to be considered in isolation of or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP.
We use adjusted operating income (loss), adjusted net income (loss), adjusted net income (loss) per share and adjusted EBITDA to evaluate our operating performance and trends and make planning decisions. We believe that these non-GAAP financial measures help identify underlying trends in our business that could otherwise be masked by the effect of the expenses and other items that we exclude in such non-GAAP measures. Accordingly, we believe that these non-GAAP financial measures provide useful information to investors and others in understanding and evaluating our operating results, enhancing the overall understanding of our past performance and future prospects, and allowing for greater transparency with respect to the key financial metrics used by our management in our financial and operational decision-making. We also present these non-GAAP financial measures because we believe investors, analysts and rating agencies consider it useful in measuring our ability to meet our debt service obligations.
Our use of these terms may vary from that of others in our industry. These non-GAAP financial measures should not be considered as an alternative to net revenue, operating income (loss), net income (loss), cash provided by operating activities, or any other measures derived in accordance with GAAP as measures of operating performance or liquidity. Reconciliations of these measures to the most directly comparable GAAP financial measures are presented in the attached schedules.
We calculate these non-GAAP financial measures as follows:
We encourage investors and others to review our financial information in its entirety, not to rely on any single financial measure and to view these non-GAAP financial measures in conjunction with the related GAAP financial measures.
Investor Relations Contact: Ronald van Veen ir@corsair.com 510-578-1407 |
Media Contact: David Ross david.ross@corsair.com +4411 8208 0542 |
Corsair Gaming, Inc.
Condensed Consolidated Statements of Operations
(Unaudited, in thousands, except per share amounts)
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Three Months Ended |
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Six Months Ended |
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2024 |
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2023 |
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2024 |
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2023 |
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Net revenue |
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$ |
261,300 |
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$ |
325,432 |
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$ |
598,557 |
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$ |
679,396 |
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Cost of revenue |
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198,215 |
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242,600 |
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448,833 |
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511,160 |
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Gross profit |
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63,085 |
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82,832 |
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149,724 |
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168,236 |
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Operating expenses: |
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Sales, general and administrative |
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70,388 |
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69,953 |
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150,605 |
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137,482 |
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Product development |
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17,411 |
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15,593 |
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34,052 |
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32,431 |
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Total operating expenses |
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87,799 |
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85,546 |
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184,657 |
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169,913 |
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Operating loss |
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(24,714 |
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(2,714 |
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(34,933 |
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(1,677 |
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Other (expense) income: |
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Interest expense |
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(3,436 |
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(4,496 |
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(7,127 |
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(8,798 |
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Interest income |
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1,158 |
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1,978 |
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2,723 |
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3,452 |
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Other expense, net |
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(516 |
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(1,134 |
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(977 |
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(1,630 |
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Total other expense, net |
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(2,794 |
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(3,652 |
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(5,381 |
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(6,976 |
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Loss before income taxes |
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(27,508 |
) |
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(6,366 |
) |
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(40,314 |
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(8,653 |
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Income tax benefit |
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4,001 |
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2,287 |
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5,778 |
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2,926 |
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Net loss |
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(23,507 |
) |
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(4,079 |
) |
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(34,536 |
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(5,727 |
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Less: Net income attributable to noncontrolling interest |
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687 |
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401 |
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1,223 |
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|
765 |
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Net loss attributable to Corsair Gaming, Inc. |
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$ |
(24,194 |
) |
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$ |
(4,480 |
) |
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$ |
(35,759 |
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$ |
(6,492 |
) |
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Calculation of net loss per share attributable to common stockholders of Corsair Gaming, Inc.: |
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Net loss attributable to Corsair Gaming, Inc. |
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$ |
(24,194 |
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$ |
(4,480 |
) |
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$ |
(35,759 |
) |
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$ |
(6,492 |
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Change in redemption value of redeemable noncontrolling interest |
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(5,385 |
) |
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5,577 |
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(6,360 |
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6,535 |
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Net income (loss) attributable to common stockholders of Corsair Gaming, Inc. |
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$ |
(29,579 |
) |
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$ |
1,097 |
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$ |
(42,119 |
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$ |
43 |
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Net income (loss) per share attributable to common stockholders of Corsair Gaming, Inc.: |
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Basic |
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$ |
(0.28 |
) |
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$ |
0.01 |
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$ |
(0.41 |
) |
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$ |
0.00 |
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Diluted |
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$ |
(0.28 |
) |
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$ |
0.01 |
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$ |
(0.41 |
) |
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$ |
0.00 |
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Weighted-average common shares outstanding: |
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Basic |
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103,956 |
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102,304 |
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103,760 |
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101,996 |
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Diluted |
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103,956 |
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106,502 |
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103,760 |
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106,169 |
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Corsair Gaming, Inc.
Segment Information
(Unaudited, in thousands, except percentages)
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Three Months Ended |
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Six Months Ended |
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2024 |
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2023 |
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2024 |
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2023 |
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Net revenue: |
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Gamer and Creator Peripherals |
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$ |
94,229 |
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$ |
78,755 |
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$ |
201,202 |
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$ |
167,697 |
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Gaming Components and Systems |
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167,071 |
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246,677 |
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397,355 |
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511,699 |
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Total Net revenue |
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$ |
261,300 |
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$ |
325,432 |
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$ |
598,557 |
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$ |
679,396 |
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Gross Profit: |
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Gamer and Creator Peripherals |
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$ |
35,699 |
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$ |
25,509 |
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$ |
79,342 |
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$ |
52,157 |
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Gaming Components and Systems |
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27,386 |
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|
57,323 |
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|
70,382 |
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|
116,079 |
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Total Gross Profit |
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$ |
63,085 |
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$ |
82,832 |
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$ |
149,724 |
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$ |
168,236 |
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Gross Margin: |
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Gamer and Creator Peripherals |
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37.9 |
% |
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32.4 |
% |
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39.4 |
% |
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31.1 |
% |
Gaming Components and Systems |
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16.4 |
% |
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23.2 |
% |
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17.7 |
% |
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22.7 |
% |
Total Gross Margin |
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24.1 |
% |
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|
25.5 |
% |
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25.0 |
% |
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|
24.8 |
% |
Corsair Gaming, Inc.
Condensed Consolidated Balance Sheets
(Unaudited, in thousands)
|
|
June 30, |
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December 31, |
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Assets |
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Current assets: |
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Cash and restricted cash |
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$ |
94,344 |
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$ |
178,325 |
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Accounts receivable, net |
|
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188,564 |
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|
253,268 |
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Inventories |
|
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265,537 |
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|
240,172 |
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Prepaid expenses and other current assets |
|
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31,179 |
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|
39,824 |
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Total current assets |
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579,624 |
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|
711,589 |
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Restricted cash, noncurrent |
|
|
243 |
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|
|
239 |
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Property and equipment, net |
|
|
30,960 |
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|
32,212 |
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Goodwill |
|
|
354,394 |
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|
|
354,705 |
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Intangible assets, net |
|
|
168,715 |
|
|
|
188,009 |
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Other assets |
|
|
100,305 |
|
|
|
70,709 |
|
Total assets |
|
$ |
1,234,241 |
|
|
$ |
1,357,463 |
|
Liabilities |
|
|
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Current liabilities: |
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|
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|
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Debt maturing within one year, net |
|
$ |
12,218 |
|
|
$ |
12,190 |
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Accounts payable |
|
|
167,608 |
|
|
|
239,957 |
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Other liabilities and accrued expenses |
|
|
142,904 |
|
|
|
166,340 |
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Total current liabilities |
|
|
322,730 |
|
|
|
418,487 |
|
Long-term debt, net |
|
|
168,050 |
|
|
|
186,006 |
|
Deferred tax liabilities |
|
|
11,112 |
|
|
|
17,395 |
|
Other liabilities, noncurrent |
|
|
57,920 |
|
|
|
41,595 |
|
Total liabilities |
|
|
559,812 |
|
|
|
663,483 |
|
Temporary equity |
|
|
|
|
|
|
||
Redeemable noncontrolling interest |
|
|
21,667 |
|
|
|
15,937 |
|
Permanent equity |
|
|
|
|
|
|
||
Corsair Gaming, Inc. stockholders’ equity: |
|
|
|
|
|
|
||
Common stock and additional paid-in capital |
|
|
649,245 |
|
|
|
630,652 |
|
(Accumulated deficit) retained earnings |
|
|
(1,709 |
) |
|
|
40,410 |
|
Accumulated other comprehensive loss |
|
|
(4,807 |
) |
|
|
(3,487 |
) |
Total Corsair Gaming, Inc. stockholders' equity |
|
|
642,729 |
|
|
|
667,575 |
|
Nonredeemable noncontrolling interest |
|
|
10,033 |
|
|
|
10,468 |
|
Total permanent equity |
|
|
652,762 |
|
|
|
678,043 |
|
Total liabilities, temporary equity and permanent equity |
|
$ |
1,234,241 |
|
|
$ |
1,357,463 |
|
Corsair Gaming, Inc.
Condensed Consolidated Statements of Cash Flows
(Unaudited, in thousands)
|
|
Three Months Ended |
|
|
Six Months Ended |
|
||||||||||
|
|
2024 |
|
|
2023 |
|
|
2024 |
|
|
2023 |
|
||||
|
|
|
|
|
|
|
|
|
|
|
|
|
||||
Cash flows from operating activities: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
Net loss |
|
$ |
(23,507 |
) |
|
$ |
(4,079 |
) |
|
$ |
(34,536 |
) |
|
$ |
(5,727 |
) |
Adjustments to reconcile net loss to net cash (used in) provided by operating activities: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
Stock-based compensation |
|
|
8,010 |
|
|
|
8,174 |
|
|
|
15,701 |
|
|
|
15,420 |
|
Depreciation |
|
|
3,093 |
|
|
|
3,036 |
|
|
|
6,180 |
|
|
|
5,933 |
|
Amortization |
|
|
9,501 |
|
|
|
9,757 |
|
|
|
19,016 |
|
|
|
19,498 |
|
Deferred income taxes |
|
|
(9,206 |
) |
|
|
(3,490 |
) |
|
|
(15,265 |
) |
|
|
(5,699 |
) |
Other |
|
|
623 |
|
|
|
2,154 |
|
|
|
1,381 |
|
|
|
2,282 |
|
Changes in operating assets and liabilities: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
Accounts receivable |
|
|
28,891 |
|
|
|
(697 |
) |
|
|
75,819 |
|
|
|
13,926 |
|
Inventories |
|
|
(13,769 |
) |
|
|
(24,014 |
) |
|
|
(25,870 |
) |
|
|
(19,342 |
) |
Prepaid expenses and other assets |
|
|
2,897 |
|
|
|
(4,510 |
) |
|
|
7,334 |
|
|
|
(5,587 |
) |
Accounts payable |
|
|
(24,056 |
) |
|
|
7,404 |
|
|
|
(72,018 |
) |
|
|
25,560 |
|
Other liabilities and accrued expenses |
|
|
(939 |
) |
|
|
8,411 |
|
|
|
(22,521 |
) |
|
|
(2,292 |
) |
Net cash (used in) provided by operating activities |
|
|
(18,462 |
) |
|
|
2,146 |
|
|
|
(44,779 |
) |
|
|
43,972 |
|
Cash flows from investing activities: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
Purchase of property and equipment |
|
|
(2,509 |
) |
|
|
(2,780 |
) |
|
|
(5,029 |
) |
|
|
(7,457 |
) |
Purchase of intangible asset |
|
|
(100 |
) |
|
|
— |
|
|
|
(100 |
) |
|
|
— |
|
Purchase price adjustment related to business acquisition |
|
|
— |
|
|
|
— |
|
|
|
1,041 |
|
|
|
— |
|
Bridge loan receivable |
|
|
(12,310 |
) |
|
|
— |
|
|
|
(12,310 |
) |
|
|
— |
|
Net cash used in investing activities |
|
|
(14,919 |
) |
|
|
(2,780 |
) |
|
|
(16,398 |
) |
|
|
(7,457 |
) |
Cash flows from financing activities: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
Repayment of debt |
|
|
(3,125 |
) |
|
|
(1,250 |
) |
|
|
(18,125 |
) |
|
|
(11,250 |
) |
Payment of deferred and contingent consideration |
|
|
— |
|
|
|
— |
|
|
|
(4,942 |
) |
|
|
(950 |
) |
Proceeds from issuance of shares through employee equity incentive plans |
|
|
949 |
|
|
|
4,262 |
|
|
|
3,300 |
|
|
|
6,379 |
|
Payment of taxes related to net share settlement of equity awards |
|
|
(17 |
) |
|
|
(231 |
) |
|
|
(415 |
) |
|
|
(787 |
) |
Dividend paid to noncontrolling interest |
|
|
— |
|
|
|
— |
|
|
|
(1,960 |
) |
|
|
— |
|
Payment of other offering costs |
|
|
— |
|
|
|
— |
|
|
|
— |
|
|
|
(497 |
) |
Net cash (used in) provided by financing activities |
|
|
(2,193 |
) |
|
|
2,781 |
|
|
|
(22,142 |
) |
|
|
(7,105 |
) |
Effect of exchange rate changes on cash |
|
|
(22 |
) |
|
|
(188 |
) |
|
|
(658 |
) |
|
|
542 |
|
Net (decrease) increase in cash and restricted cash |
|
|
(35,596 |
) |
|
|
1,959 |
|
|
|
(83,977 |
) |
|
|
29,952 |
|
Cash and restricted cash at the beginning of the period |
|
|
130,183 |
|
|
|
182,053 |
|
|
|
178,564 |
|
|
|
154,060 |
|
Cash and restricted cash at the end of the period |
|
$ |
94,587 |
|
|
$ |
184,012 |
|
|
$ |
94,587 |
|
|
$ |
184,012 |
|
Corsair Gaming, Inc.
GAAP to Non-GAAP Reconciliations
Non-GAAP Operating Income (Loss) Reconciliations
(Unaudited, in thousands, except percentages)
|
|
Three Months Ended |
|
|
Six Months Ended |
|
||||||||||
|
|
2024 |
|
|
2023 |
|
|
2024 |
|
|
2023 |
|
||||
|
|
|
|
|
|
|
|
|
|
|
|
|
||||
Operating Loss - GAAP |
|
$ |
(24,714 |
) |
|
$ |
(2,714 |
) |
|
$ |
(34,933 |
) |
|
$ |
(1,677 |
) |
Amortization |
|
|
9,501 |
|
|
|
9,757 |
|
|
|
19,016 |
|
|
|
19,498 |
|
Stock-based compensation |
|
|
8,010 |
|
|
|
8,174 |
|
|
|
15,701 |
|
|
|
15,420 |
|
One-time costs related to legal and other matters |
|
|
1,056 |
|
|
|
— |
|
|
|
7,470 |
|
|
|
— |
|
Acquisition and related integration costs |
|
|
1,677 |
|
|
|
634 |
|
|
|
2,379 |
|
|
|
774 |
|
Restructuring and other charges |
|
|
440 |
|
|
|
— |
|
|
|
1,566 |
|
|
|
— |
|
Acquisition accounting impact related to recognizing acquired inventory at fair value |
|
|
209 |
|
|
|
— |
|
|
|
378 |
|
|
|
— |
|
Adjusted Operating Income (Loss) - Non-GAAP |
|
$ |
(3,821 |
) |
|
$ |
15,851 |
|
|
$ |
11,577 |
|
|
$ |
34,015 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||
As a % of net revenue - GAAP |
|
|
-9.5 |
% |
|
|
-0.8 |
% |
|
|
-5.8 |
% |
|
|
-0.2 |
% |
As a % of net revenue - Non-GAAP |
|
|
-1.5 |
% |
|
|
4.9 |
% |
|
|
1.9 |
% |
|
|
5.0 |
% |
Corsair Gaming, Inc.
GAAP to Non-GAAP Reconciliations
Non-GAAP Net Income (Loss) and Net Income (Loss) Per Share Reconciliations
(Unaudited, in thousands, except per share amounts)
|
|
Three Months Ended |
|
|
Six Months Ended |
|
||||||||||
|
|
2024 |
|
|
2023 |
|
|
2024 |
|
|
2023 |
|
||||
Net income (loss) attributable to common stockholders of Corsair Gaming, Inc. (1) |
|
$ |
(29,579 |
) |
|
$ |
1,097 |
|
|
$ |
(42,119 |
) |
|
$ |
43 |
|
Less: Change in redemption value of redeemable noncontrolling interest |
|
|
(5,385 |
) |
|
|
5,577 |
|
|
|
(6,360 |
) |
|
|
6,535 |
|
Net loss attributable to Corsair Gaming, Inc. |
|
|
(24,194 |
) |
|
|
(4,480 |
) |
|
|
(35,759 |
) |
|
|
(6,492 |
) |
Add: Net income attributable to noncontrolling interest |
|
|
687 |
|
|
|
401 |
|
|
|
1,223 |
|
|
|
765 |
|
Net Loss - GAAP |
|
|
(23,507 |
) |
|
|
(4,079 |
) |
|
|
(34,536 |
) |
|
|
(5,727 |
) |
Adjustments: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
Amortization |
|
|
9,501 |
|
|
|
9,757 |
|
|
|
19,016 |
|
|
|
19,498 |
|
Stock-based compensation |
|
|
8,010 |
|
|
|
8,174 |
|
|
|
15,701 |
|
|
|
15,420 |
|
One-time costs related to legal and other matters |
|
|
1,056 |
|
|
|
— |
|
|
|
7,470 |
|
|
|
— |
|
Acquisition and related integration costs |
|
|
1,677 |
|
|
|
634 |
|
|
|
2,379 |
|
|
|
774 |
|
Restructuring and other charges |
|
|
440 |
|
|
|
— |
|
|
|
1,566 |
|
|
|
— |
|
Acquisition accounting impact related to recognizing acquired inventory at fair value |
|
|
209 |
|
|
|
— |
|
|
|
378 |
|
|
|
— |
|
Non-GAAP income tax adjustment |
|
|
(4,214 |
) |
|
|
(4,665 |
) |
|
|
(9,286 |
) |
|
|
(8,215 |
) |
Adjusted Net Income (Loss) - Non-GAAP |
|
$ |
(6,828 |
) |
|
$ |
9,821 |
|
|
$ |
2,688 |
|
|
$ |
21,750 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||
Diluted net income (loss) per share: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
GAAP |
|
$ |
(0.28 |
) |
|
$ |
0.01 |
|
|
$ |
(0.41 |
) |
|
$ |
0.00 |
|
Adjusted, Non-GAAP |
|
$ |
(0.07 |
) |
|
$ |
0.09 |
|
|
$ |
0.03 |
|
|
$ |
0.20 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||
Weighted-average common shares outstanding - Diluted: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
GAAP |
|
|
103,956 |
|
|
|
106,502 |
|
|
|
103,760 |
|
|
|
106,169 |
|
Adjusted, Non-GAAP |
|
|
103,956 |
|
|
|
106,502 |
|
|
|
106,537 |
|
|
|
106,169 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||
(1) Numerator for calculating net income (loss) per share-GAAP |
|
|
|
|
|
|
|
|
|
|
|
|
Corsair Gaming, Inc.
GAAP to Non-GAAP Reconciliations
Adjusted EBITDA Reconciliations
(Unaudited, in thousands, except percentages)
|
|
Three Months Ended |
|
|
Six Months Ended |
|
||||||||||
|
|
2024 |
|
|
2023 |
|
|
2024 |
|
|
2023 |
|
||||
Net Loss - GAAP |
|
$ |
(23,507 |
) |
|
$ |
(4,079 |
) |
|
$ |
(34,536 |
) |
|
$ |
(5,727 |
) |
Amortization |
|
|
9,501 |
|
|
|
9,757 |
|
|
|
19,016 |
|
|
|
19,498 |
|
Stock-based compensation |
|
|
8,010 |
|
|
|
8,174 |
|
|
|
15,701 |
|
|
|
15,420 |
|
One-time costs related to legal and other matters |
|
|
1,056 |
|
|
|
— |
|
|
|
7,470 |
|
|
|
— |
|
Depreciation |
|
|
3,093 |
|
|
|
3,036 |
|
|
|
6,180 |
|
|
|
5,933 |
|
Interest expense, net of interest income |
|
|
2,278 |
|
|
|
2,518 |
|
|
|
4,404 |
|
|
|
5,346 |
|
Acquisition and related integration costs |
|
|
1,677 |
|
|
|
634 |
|
|
|
2,379 |
|
|
|
774 |
|
Restructuring and other charges |
|
|
440 |
|
|
|
— |
|
|
|
1,566 |
|
|
|
— |
|
Acquisition accounting impact related to recognizing acquired inventory at fair value |
|
|
209 |
|
|
|
— |
|
|
|
378 |
|
|
|
— |
|
Income tax benefit |
|
|
(4,001 |
) |
|
|
(2,287 |
) |
|
|
(5,778 |
) |
|
|
(2,926 |
) |
Adjusted EBITDA - Non-GAAP |
|
$ |
(1,244 |
) |
|
$ |
17,753 |
|
|
$ |
16,780 |
|
|
$ |
38,318 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
||||
Adjusted EBITDA margin - Non-GAAP |
|
|
-0.5 |
% |
|
|
5.5 |
% |
|
|
2.8 |
% |
|
|
5.6 |
% |
Q2 2024Company Update August 1, 2024 Exhibit 99.2
DISCLAIMER Forward Looking StatementsThis presentation contains forward looking statements that involve risks, uncertainties and assumptions. If the risks or uncertainties ever materialize or the assumptions prove incorrect, the Company's results may differ materially from those expressed or implied by such forward-looking statements. All statements other than statements of historical fact could be deemed forward-looking statements, including, but not limited to: information or predictions concerning the Company's future financial performance (including its FY2024 guidance and long-term goals), business plans and objectives, potential growth opportunities, potential market leadership, technological, industry or market trends (including assumptions regarding the market in late 2024 and 2025 market) and potential market opportunities. These statements are based on estimates and information available to the Company at the time of this presentation and are not guarantees of future performance. Actual results could differ materially from the Company's current expectations as a result of many factors, including, but not limited to: current macroeconomic conditions, including but not limited to the impacts of high inflation and the risk of a recession on demand for our products, consumer confidence and financial markets generally; the Company’s ability to build and maintain the strength of its brand among gaming and streaming enthusiasts and its ability to continuously develop and successfully market new gear and improvements to existing gear; the introduction and success of new third-party high-performance computer hardware, particularly graphics processing units and central processing units, as well as sophisticated new video games; fluctuations in operating results; the risk that the Company is not able to compete with competitors and/or that the gaming industry, including streaming and eSports, does not grow as expected or declines; the loss or inability to attract and retain key management; the impact of global instability, such as the war between Russia and Ukraine or any conflict between China and Taiwan, and any sanctions or other geopolitical tensions that may result therefrom; the impacts from any pandemic, including any lingering impacts from the COVID-19 pandemic; delays or disruptions at manufacturing and distribution facilities of the Company or third parties; the Company's ability to successfully integrate any companies or assets it may acquire; currency exchange rate fluctuations or international trade disputes resulting in the Company’s gear becoming relatively more expensive to its overseas customers or resulting in an increase in the Company’s manufacturing costs; and the other factors described under the heading "Risk Factors" in the Company's Annual Report on Form 10-K for the year ended December 31, 2023 filed with the Securities and Exchange Commission ("SEC") and its subsequent filings with the SEC. The Company assumes no obligation, and does not intend, to update these forward-looking statements, except as required by law. Investors are urged to review in detail the risks and uncertainties outlined in Corsair’s SEC filings. You may get these SEC documents for free by visiting EDGAR on the SEC website at http://www.sec.gov. Non-GAAP Financial MeasuresIncluded in this presentation are certain non-GAAP financial measures, including Adjusted Operating Income (Loss), Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income (Loss) and Adjusted Net Income (Loss) Per Share, which are not recognized under the generally accepted accounting principles (“GAAP”) in the United States and designed to complement the financial information presented in accordance with GAAP in the United States because management believes such measures are useful to investors. The non-GAAP measures have limitations as analytical tools and you should not consider them in isolation of, or as an alternative to, measures prepared in accordance with U.S. GAAP. The non-GAAP measures used by the Company may differ from the non-GAAP measures used by other companies. The Company urges you to review the reconciliation of its non-GAAP financial measures to the most directly comparable U.S. GAAP financial measures set forth in the Appendix to this presentation, and not to rely on any single financial measure to evaluate the Company's business. Market & Industry DataThis presentation also contains estimates and other statistical data made by independent parties and by the Company relating to the Company’s industry, the Company’s business and the market for the Company’s products and its future growth. This data involves a number of assumptions and limitations, and you are cautioned not to give undue weight to such estimates. In addition, projections, assumptions, and estimates of the Company’s future performance and the future performance of the market for its products are necessarily subject to a high degree of uncertainty and risk.
OUR FULL SUITE OF PRODUCTS Cases Power Supplies Custom Cooling CPU Coolers Fans Memory Storage Greenscreen Cameras Stream Deck Microphones Lighting Acoustic Panels Capture Cards Monitors Headsets Ambient Lighting Keyboards Mice Thunderbolt Docks Gaming Chairs Gaming Controllers Mouse Pads Gaming PCs Gaming Desk iCUE Murals
SURVEY OF PC ENTHUSIASTS SHOWS OUR BRAND LOYALTY IS AT A SIMILAR LEVEL TO INTEL, MICROSOFT AND ASUS Source: DFC Intelligence survey of 5,000 PC Gamers. “I own this brand and plan to buy again in the future”
INDUSTRY UPDATE
LENGTHENING REFRESH CYCLE WILL LIKELY PUSH NEXT ACTIVITY SURGE TO 2025 Macroeconomic conditions are making consumers cautious with high ticket purchases like $3,000 gaming PCs Next-gen Graphics cards expected in late Q4’24 or Q1’25 Massive installed base of gaming hardware purchased in 2020 and 2021 will need upgrading or replacing over the next 2 years A.I. innovation brings exciting new technology and experiences to the gaming market Peripheral market stable, and approximately 60% higher than the size of the pre-pandemic market
COMPONENTS AND MEMORY Short term self-built PC market weaker than expected in Q2’24, as high-end gamers wait for next-gen GPU and CPU launches 2025 expected to be a big year for upgrading, and new build gaming PC hardware
MAJOR UPCOMING AAA GAME LAUNCHES Major franchises launching their latest titles in Q4’24 and in 2025 Expected to drive a surge in PC upgrades, with gamers wanting the best experience New games will bring AI needs and demands pushing consumers to require more performance and the latest hardware GTA VI and God of War to have extensive enhancement with A.I.; including NPC characters and vast gaming worlds Q4’24 Q4’24 Q4’24 Q4’24 2025
KEY PRODUCT PROGRESS Q2’24
NEW PERIPHERAL PRODUCTS ARE DRIVING REVENUE GROWTH STREAMDECK+ Streamdeck combined with Elgato Marketplace continues to drive both a software and hardware ecosystem beyond the traditional streaming customer PROMPTER Entry into a new category making professional presenting accessible to all SCUF ENVISION + NOMAD SCUF has evolved beyond XBOX and PlayStation performance controllers unlocking the PC and Mobile gaming controller market
CORSAIR CUSTOM LAB Corsair Custom Lab enables gamers to select coordinated peripherals with a variety of patterns and themes as well as pick keyboard switch types Starting out with customized versions of popular and award-winning peripherals: M75 WIRELESS mouse K65 PLUS WIRELESS keyboard MM300 mouse pad
GOOD TRACTION ON RECENT LAUNCHES K65 Plus Wireless #1 revenue position in US in Q2’24 for Gaming Keyboards based on 3rd party data
CORSAIR RACING Corsair launched its first sim-racing product – our Sim cockpit We have delivered a great solution for avid Sim racing fans that allows endless attachment points for monitors and peripherals Modular design allows consumers to build precisely what they need for competitive racing
CONTINUED GROWTH IN GAMER AND CREATOR PERIPHERALS SEGMENT WITH 20% YOY GROWTH AT ~38% GM 20% YoY revenue growth in Q1'24 and Q2’24 after 16% YoY growth in Q4’23 Gross margin* getting to target levels in 2024 Note: * Q2’22 adjusted by $14.4 million or 1,610 bps for the inventory reserve in excess of normal run rate to address overhang in the channel.
FINANCIAL RESULTS
Q2 2024 AND YTD RESULTS(1) Revenue declined with softer-than-expected self-built PC market and some channel inventory reduction of our Memory products offset by increased net revenue from our Gamer and Creator Peripherals segment. See appendix for reconciliation of non-GAAP metrics to most comparable GAAP metrics. ($ in millions except EPS and percentages) Q2'24 Q2'23 Y/Y YTD'24 YTD'23 Y/Y Net Revenue $261.3 $325.4 -19.7% $598.6 $679.4 -11.9% Gross Profit $63.1 $82.8 -23.8% $149.7 $168.2 -11.0% Gross Margin 24.1% 25.5% -140 bps 25.0% 24.8% 20 bps Operating Loss ($24.7) ($2.7) 810.6% ($34.9) ($1.7) 1983.1% Adjusted Operating Income (Loss) ($3.8) $15.9 -124.1% $11.6 $34.0 -66.0% Net Income (Loss) Attributable to Common Stockholders ($29.6) $1.1 -2796.4% ($42.1) $0.0 n/m Earnings (Loss) per Share (Diluted) $(0.28) $0.01 -2900.0% $(0.41) $0.00 n/m Adjusted Net Income (Loss) ($6.8) $9.8 -169.5% $2.7 $21.8 -87.6% Adjusted Earnings (Loss) per Share (Diluted) $(0.07) $0.09 -177.8% $0.03 $0.20 -85.0% Adjusted EBITDA ($1.2) $17.8 -107.0% $16.8 $38.3 -56.2%
Q2 2024 AND YTD SEGMENT RESULTS Gaming Components and Systems segment revenue declined as we are currently mid to late cycle in the GPU and CPU platform lifecycle. The last major platform version having been introduced in Q4’22, which drove an increase in the self-built PC market in 2023. The next new major GPU platform, including the NVIDIA 50-series expected to be available late Q4'24 or Q1'25. Gross margin in the segment decreased due to lower absorptions associated with reduced volumes, higher promotions and increased freight rates driven in part by events in the Red Sea. Gamer and Creator Peripherals segment grew 19.6% YoY, which is the third successive quarter of strong, high-teens to 20% growth, the YTD gross margin improvement is driven in part by introduction of successful new products. GAMING COMPONENTS AND SYSTEMS Q2 2024 AND YTD RESULTS ($ in millions except percentages) Q2'24 Q2'23 Y/Y Q/Q YTD'24 YTD'23 Y/Y Net Revenue $167.1 $246.7 -32.3% -27.5% $397.4 $511.7 -22.3% % of Total Net Revenue 63.9% 75.8% -1190 bps -440 bps 66.4% 75.3% -890 bps Gross Profit $27.4 $57.3 -52.2% -36.3% $70.4 $116.1 -39.4% Gross Margin 16.4% 23.2% -680 bps -230 bps 17.7% 22.7% -500 bps GAMER AND CREATOR PERIPHERALS Q2 2024 AND YTD RESULTS ($ in millions except percentages) Q2'24 Q2'23 Y/Y Q/Q YTD'24 YTD'23 Y/Y Net Revenue $94.2 $78.8 19.6% -11.9% $201.2 $167.7 20.0% % of Total Net Revenue 36.1% 24.2% 1190 bps 440 bps 33.6% 24.7% 890 bps Gross Profit $35.7 $25.5 39.9% -18.2% $79.3 $52.2 52.1% Gross Margin 37.9% 32.4% 550 bps -290 bps 39.4% 31.1% 830 bps
REVENUE Steady growth in Gamer and Creator Peripherals segment offset by lower revenue from the Gaming Components and Systems segment as the market waits for new GPUs to be launched. REVENUE BY SEGMENT Gaming Components and Systems Gamer and Creator Peripherals 4090 NVIDIA GPU Introduced and 4080, 4070, 4060 rolled out throughout 2023 19.6% YoY Growth Gamer & Creator
GAAP SEGMENT GROSS MARGIN % * Q2’22 adjusted by $19.5 million or 690 bps for the inventory reserve in excess of normal run rate to address overhang in the channel ($5.1 million or 260 bps in the Gaming Components and Systems segment; $14.4 million or 1,610 bps in the Gamer and Creator Peripherals segment).
ADJUSTED EBITDA(1) See appendix for reconciliation of non-GAAP metrics to most comparable GAAP metrics.
FINANCIAL GUIDANCE(1) Given the number of risk factors, uncertainties and assumptions, many of which are discussed in slide 2, actual results may differ materially. We do not intend to update our financial outlook until our next quarterly results announcement. Estimates should not be viewed as a substitute for our full annual financial statement and are not necessarily indicative of the results to be expected for any future period. Certain non-GAAP measures included in our financial outlook were not reconciled to the comparable GAAP financial measures because the GAAP measures are not accessible on a forward-looking basis. We are unable to reconcile these forward-looking into non-GAAP measures to the most directly comparable GAAP measures without unreasonable effort because we are currently unable to predict with a reasonable degree of certainty the type and extent of certain items that would be expected to impact GAAP measures for this period but would not impact the non-GAAP measures. Such items may include stock-based compensation charges, public offering related charges, depreciation and amortization, and other items. The unavailable information could have a significant impact on our GAAP financial results. Financial Metrics 2024 Guidance Net Revenues $1.25 - 1.35 billion Adjusted Operating Income $48 - 63 million Adjusted EBITDA $60 - 75 million
CASH AND DEBT SUMMARY ($ in millions) June 30, 2024 Cash (Excluding restricted cash) $92.2 Term Loan (face value) $180.9 Total Debt $180.9 Net Debt $88.7
APPENDIX
USE OF NON-GAAP FINANCIAL MEASURES To supplement the financial results presented in accordance with GAAP, this presentation includes certain non-GAAP financial information, including Adjusted Operating Income (Loss), Adjusted EBITDA, Adjusted EBITDA Margin, Adjusted Net Income (Loss) and Adjusted Net Income (Loss) Per Share. These are important financial performance measures for us but are not financial measures as defined by GAAP. The presentation of this non-GAAP financial information is not intended to be considered in isolation of or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP. We use these non-GAAP financial measures to evaluate our operating performance and trends and make planning decisions. We believe that these non-GAAP financial measures help identify underlying trends in our business that could otherwise be masked by the effect of the expenses and other items that we exclude in such non-GAAP financial measures. Accordingly, we believe that these non-GAAP financial provide useful information to investors and others in understanding and evaluating our operating results, enhancing the overall understanding of our past performance and future prospects, and allowing for greater transparency with respect to the key financial metrics used by our management in our financial and operational decision-making. We also present these non-GAAP financial measures because we believe investors, analysts and rating agencies consider them useful in measuring our ability to meet our debt service obligations. Our use of these terms may vary from that of others in our industry. These non-GAAP financial measures should not be considered as an alternative to revenues, operating income, net income, cash provided by operating activities or any other measures derived in accordance with GAAP as measures of operating performance or liquidity. Reconciliations of these measures to the most directly comparable GAAP financial measures are presented in the appendix. We encourage investors and others to review our financial information in its entirety, not to rely on any single financial measure and to view these non-GAAP financial measures in conjunction with the related GAAP financial measures.
GAAP TO NON-GAAP RECONCILIATIONS Non-GAAP Operating Income (Loss) Reconciliations (Unaudited, in thousands, except percentages) Three Months EndedJune 30, Six Months EndedJune 30, 2024 2023 2024 2023 Operating Loss - GAAP $ (24,714 ) $ (2,714 ) $ (34,933 ) $ (1,677 ) Amortization 9,501 9,757 19,016 19,498 Stock-based compensation 8,010 8,174 15,701 15,420 One-time costs related to legal and other matters 1,056 — 7,470 — Acquisition and related integration costs 1,677 634 2,379 774 Restructuring and other charges 440 — 1,566 — Acquisition accounting impact related to recognizing acquired inventory at fair value 209 — 378 — Adjusted Operating Income (Loss) - Non-GAAP $ (3,821 ) $ 15,851 $ 11,577 $ 34,015 As a % of net revenue - GAAP -9.5 % -0.8 % -5.8 % -0.2 % As a % of net revenue - Non-GAAP -1.5 % 4.9 % 1.9 % 5.0 %
GAAP TO NON-GAAP RECONCILIATIONS Non-GAAP Net Income (Loss) and Net Income (Loss) Per Share Reconciliations (Unaudited, in thousands, except per share amounts) Three Months EndedJune 30, Six Months EndedJune 30, 2024 2023 2024 2023 Net income (loss) attributable to common stockholders of Corsair Gaming, Inc. (1) $ (29,579 ) $ 1,097 $ (42,119 ) $ 43 Less: Change in redemption value of redeemable noncontrolling interest (5,385 ) 5,577 (6,360 ) 6,535 Net loss attributable to Corsair Gaming, Inc. (24,194 ) (4,480 ) (35,759 ) (6,492 ) Add: Net income attributable to noncontrolling interest 687 401 1,223 765 Net Loss - GAAP (23,507 ) (4,079 ) (34,536 ) (5,727 ) Adjustments: Amortization 9,501 9,757 19,016 19,498 Stock-based compensation 8,010 8,174 15,701 15,420 One-time costs related to legal and other matters 1,056 — 7,470 — Acquisition and related integration costs 1,677 634 2,379 774 Restructuring and other charges 440 — 1,566 — Acquisition accounting impact related to recognizing acquired inventory at fair value 209 — 378 — Non-GAAP income tax adjustment (4,214 ) (4,665 ) (9,286 ) (8,215 ) Adjusted Net Income (Loss) - Non-GAAP $ (6,828 ) $ 9,821 $ 2,688 $ 21,750 Diluted net income (loss) per share: GAAP $ (0.28 ) $ 0.01 $ (0.41 ) $ 0.00 Adjusted, Non-GAAP $ (0.07 ) $ 0.09 $ 0.03 $ 0.20 Weighted-average common shares outstanding - Diluted: GAAP 103,956 106,502 103,760 106,169 Adjusted, Non-GAAP 103,956 106,502 106,537 106,169 (1) Numerator for calculating net income (loss) per share-GAAP
GAAP TO NON-GAAP RECONCILIATIONS Adjusted EBITDA Reconciliations (Unaudited, in thousands, except percentages) Three Months EndedJune 30, Six Months EndedJune 30, 2024 2023 2024 2023 Net Loss - GAAP $ (23,507 ) $ (4,079 ) $ (34,536 ) $ (5,727 ) Amortization 9,501 9,757 19,016 19,498 Stock-based compensation 8,010 8,174 15,701 15,420 One-time costs related to legal and other matters 1,056 — 7,470 — Depreciation 3,093 3,036 6,180 5,933 Interest expense, net of interest income 2,278 2,518 4,404 5,346 Acquisition and related integration costs 1,677 634 2,379 774 Restructuring and other charges 440 — 1,566 — Acquisition accounting impact related to recognizing acquired inventory at fair value 209 — 378 — Income tax benefit (4,001 ) (2,287 ) (5,778 ) (2,926 ) Adjusted EBITDA - Non-GAAP $ (1,244 ) $ 17,753 $ 16,780 $ 38,318 Adjusted EBITDA margin - Non-GAAP -0.5 % 5.5 % 2.8 % 5.6 %